In this update4
Full notes
Full Twilight Ferry update
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What changed
- Gameplay
- UI and audio
- Fixes
- Events
Twilight Ferry changes
Additions
Introduced a new system to track and advance the Tytti’s “mood”, synced with Yarn dialogue for branching narrative effects.
Added a simple UI element to display currently selected Emotions.
Added a “bullseye” spotlight effect for lantern for improved scene lighting and better nighttime visibility.
The Firefox speaks now 🦊 Added a typewriter sfx set for the Firefox character
Changes
Adjusted Expression button icons, added automatic colored borders for readability, and centralized prefab fixes.
Some Yarn writing tweaks
Different UI panels can now be shown or hidden dynamically from Yarn, used especially in tutorials.
Refactored Lantern logic so it can optionally stop following Tytti.
Tweaked GameManager / Quest initialization order and exception handling.
Refactored Interactor/PlayerInteractor structure and moved logic to main character prefab.
Removals
Removed some redundant prefabs
Removed and old shorthands from managers.
Fixes
All deers now correctly sport a stylish sprite outline.
Fixed missing unsubscription from InputManager that caused lingering interactions.
Corrected an issue where Firefox’s interaction would re-enable incorrectly at the end of an event.
Fixed a bug where interaction indicator wasn’t disabling correctly during interactions.
Fixed incorrect import setting for ingame sprites.
Source
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