Full notes
Full Twilight Ferry update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Fixes
Additions
Added the florist house interior, props, FX volume, materials, and new interactable elements.
New door SFX events (close, break, open) and extra example sounds added to dialogue.
Added [c]PlaySound[/c] and [c]ShakeEffect[/c] Yarn commands.
Added simple throne interaction marking end of demo.
Added interactions inside florist house prefabs.
Added new firefox run/idle animations with related prefab/asset setup.
Added parallax effect scripts for some EPIC upcoming practical VFX
Added ability to use OrthographicScaling on the Z-axis.
Changes
Updated Memory Gallery controls layout and brushed up the UI
MidnightScene adjustments (bridge parallax, cleanup, scene transitions).
Throne dimension updates including new throne models and water/color tweaks.
Main character interactor collider made slightly larger.
Tweak to HP placement in battle and battle chart made slightly easier at the end.
ExpressionView updated to properly handle AnyPositive and similar mood values.
Door(s) SFX polished (open/break) with improved edits and volume adjustments.
Tweaks to FloristQuest dialogue sound event timings.
Removals
Removed old parallax test images.
Removed outdated MainCharacterMovement functions and unused downward force
Fixes
Fixed missing teleporter target reference in throne dimension scene setup.
Source
Changelog.gg summarizes and formats this update. How we read updates.
