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Steam News21 December 20256mo ago

v0.5.0: Steam Demo🎉

Additions Expanded Florist quest content: interior/exterior interactions, new Yarn nodes, and prefabs. Added prologue memories and Yarn content. Extra lore oooh!

In this update4

Full notes

Full Twilight Ferry update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes6 additions5 changes1 removal
  • Gameplay
  • UI and audio
  • Maps
  • Fixes
addedAdditionsExpanded Florist quest content: interior/exterior interactions, new Yarn nodes, and prefabs.
addedAdditionsAdded prologue memories and Yarn content. Extra lore oooh!
addedAdditionsNew environmental assets: glowing mushroom bunch, updated interiors, birch trees, fences, mushroom huts, rivers, waterfalls.
addedAdditionsAdded Tiny Tytti sprites and animations for updated skillchecks! She’s adorbs 😍
addedAdditionsNew audio events: Tytti VA, deer sounds, ambient layers, river/waterfall SFX, wildfire, meditation and menu sounds.
addedAdditionsAdded updated cinematic ending and a controller which manages playback

Twilight Ferry changes

addedExpanded Florist quest content: interior/exterior interactions, new Yarn nodes, and prefabs.
addedAdded prologue memories and Yarn content. Extra lore oooh!
addedNew environmental assets: glowing mushroom bunch, updated interiors, birch trees, fences, mushroom huts, rivers, waterfalls.
addedAdded Tiny Tytti sprites and animations for updated skillchecks! She’s adorbs 😍
addedNew audio events: Tytti VA, deer sounds, ambient layers, river/waterfall SFX, wildfire, meditation and menu sounds.

Additions

  • Expanded Florist quest contentinterior/exterior interactions, new Yarn nodes, and prefabs.
  • Added prologue memories and Yarn content. Extra lore oooh!

  • New environmental assetsglowing mushroom bunch, updated interiors, birch trees, fences, mushroom huts, rivers, waterfalls.
  • Added Tiny Tytti sprites and animations for updated skillchecks! She’s adorbs 😍

  • New audio events: Tytti VA, deer sounds, ambient layers, river/waterfall SFX, wildfire, meditation and menu sounds.

  • Added updated cinematic ending and a controller which manages playback

  • Implemented a pause menu with some settings!

  • The cliffside view has now been implemented 👀

  • Integrated UGS Analytics

Changes

  • Mood & expression systemrefined #no-mood handling, prevented unwanted mood progression, improved ExpressionSelection/View behavior, UI color/gradient tweaks.
  • Emotion skillchecks have an improved visual style now! Bye (most) placeholders 👋

  • Midnight & Twilight scene polish: Lots of tweaks to lighting volumes, decor, scene bounds colliders, and midnight parallax.

  • Bluebell Grove: terrain sculpting, texture updates, materials, path lighting, and barriers.

  • Full UI (scaling) rework! We have escaped the FullHD jail :D

  • Audio & VFX: looping, attenuation, layering adjustments, fire vfx improvements, scene music handling improvements

  • Bridge traversal, building interior–exterior transitions tweaks

  • Cursor is now hidden and locked

Removals

  • Deprecated/removed old test scenes and obsolete scripts.

  • Cleared unused assets and debug objects for cleaner project hierarchy.

Fixes

  • Corrected specter follower behavior which had some old Alpha logic still in place

  • Fixed some collider and bounds issues.

  • Resolved some teleport / traversal bugs.

  • Minor typo, visual, and audio bug fixes throughout.

Source

Steam News / 21 December 2025

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