In this update4
Full notes
Full Twilight Ferry update
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What changed
- Gameplay
- UI and audio
- Fixes
- Security
Twilight Ferry changes
Additions
More in-depth dialogue for Marjukka and glimpses into her backstory, with some branching.
Introduced dialogue utterances system with tag support for Yarn lines
Added visual timer to Curiosity skillchecks
Miscellaneous Developer tool improvements
Changes
Anger minigame overhaul (updated sprites, scripts, Yarn, and overall behavior tuning)
Mood system improvements (tracking previous emotions, UI visibility tweaks)
Various dialogue and Yarn improvements (branching, pacing, VA grunts tweaks, quest dialogue polish)
Audio updates and refinements (Twilight scene positioning, skillcheck sound logic)
UI and input adjustments (debug panels prioritized, expression selection input changes)
Scene and prefab polish (barriers, hierarchy cleanup, bootstrap tweaks)
Wisplight minigame behavior tuning to prevent early clustering
Removals
Removed unused and some deprecated methods, legacy comments, and obsolete scripts
Removed old Pause action input in favor of improved input handling
Disabled UGS analytics consent flow (temporarily)
Removed arrow key support for expression selection
Fixes
Fixed cliff barrier minigame (restored intended difficulty)
Fixed some null reference errors and startup console spam
Fixed interaction Tytti’s interaction bubble appearing during dialogue
Fixed name input bypass bug in start menu
Fixed warping exploits and looping issues in Twilight scene
Fixed skillcheck collider mismatches
Fixed missing portraits and Yarn typos
Added missing expression labels for Old Soul
Fixed specter positioning in Midnight scene
Improved error handling for interactables with fallback dialogue
Source
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