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- Trivals
Patch Notes - Playtest Update #2
Patch Notes – Playtest Update #2 Highlights Added Sticky Ball protection after picking up the Elderball Reworked Shane’s Vine Root into the new Vine Grab Added a Server Browser Added a new Post-Match Screen Improved the…
Store29 changesGameplayServer - Trivals
Patch Notes – Playtest Update #1
Hey everyone! Following our first playtest, we’ve made a series of gameplay, balance, and clarity improvements based on your feedback. Here are the main changes 👇 Highlights Faster hero movement and smoother abilities…
Patch notes16 changesFixBalance - Trivals
A New Beginning - Game Update #1
We’ve got some exciting updates to share as we continue rebuilding the game from the ground up Shane’s New Look Shane just got a major overhaul with a fresh model, a more refined rig, and enhanced animations! We’ve inte…
Announcement3 changesGameplay - Trivals
A New Beginning - Game Update #3
This week, we’ve been brainstorming the new map layout! Map Concept Each team will start next to their own Guardian, with two main paths to choose from: 1️⃣ Water Path: A shorter route that takes you through water, but…
Announcement5 changesMapsGameplay - Trivals
A New Beginning - Game Update #2
Here’s what we’ve been working on this week Shane’s clothing is getting some work done to make it more dynamic, we are adding rigid body simulation to give it a more natural and overlapping feel. We’ve added the throw a…
Store4 changesFixGameplay - Trivals
A New Begining - Game Update #4
This week, we focused on three main areas: HUD brainstorming, animation fixes, and enhancing the Tile System! HUD Brainstorming We spent some time brainstorming our HUD design. We listed out each element we needed and e…
Announcement5 changesUI/audioGameplay




