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- Trivals
Patch Notes - Playtest Update #4
Steam post image Patch Notes – Playtest Update #4 Hey everyone This update focuses on smoother matchmaking, clearer information, social features, and visual improvements. Highlights Improved Server Browser, Quick Play,…
Patch notes21 changesFixGameplay - Trivals
Trivals Closed Playtest 09/08/26 18:00-21:00 UTC
This session will help us test the latest gameplay changes, identify problems, and improve the overall experience. Please update the game before the event and join the playtest voice channel a few minutes early. Bring y…
Announcement1 changeUI/audio - Trivals
Trivals Playtest has ended!(only for now) Thanks everyone for joining!
Announcement - Trivals
We are live!
We are live! Come and play with us This session will help us test the latest gameplay changes, identify problems, and improve the overall experience. Please update the game before the event and join the playtest voice c…
Announcement1 changeUI/audio - Trivals
Trivals Closed Playtest 07/26/26 18:00 UTC
This session will help us test the latest gameplay changes, identify problems, and improve the overall experience. Please update the game before the event and join the playtest voice channel a few minutes early. Bring y…
Announcement1 changeUI/audio - Trivals
Patch Notes - Playtest Update #3
Hey everyone! We heard your feedback about the game’s readability, and this update focuses heavily on making the Elderball, Guardian objectives, team possession, and combat feedback much easier to understand. We’ve also…
Patch notes23 changesGameplayBalance - Trivals
Patch Notes - Playtest Update #2
Patch Notes – Playtest Update #2 Highlights Added Sticky Ball protection after picking up the Elderball Reworked Shane’s Vine Root into the new Vine Grab Added a Server Browser Added a new Post-Match Screen Improved the…
Store29 changesGameplayServer - Trivals
Patch Notes – Playtest Update #1
Hey everyone! Following our first playtest, we’ve made a series of gameplay, balance, and clarity improvements based on your feedback. Here are the main changes 👇 Highlights Faster hero movement and smoother abilities…
Patch notes17 changesFixBalance - Trivals
A New Beginning - Game Update #1
We’ve got some exciting updates to share as we continue rebuilding the game from the ground up Shane’s New Look Shane just got a major overhaul with a fresh model, a more refined rig, and enhanced animations! We’ve inte…
Announcement4 changesGameplay - Trivals
A New Beginning - Game Update #3
This week, we’ve been brainstorming the new map layout! Map Concept Each team will start next to their own Guardian, with two main paths to choose from: 1️⃣ Water Path: A shorter route that takes you through water, but…
Announcement5 changesMapsGameplay - Trivals
A New Beginning - Game Update #2
Here’s what we’ve been working on this week Shane’s clothing is getting some work done to make it more dynamic, we are adding rigid body simulation to give it a more natural and overlapping feel. We’ve added the throw a…
Store5 changesFixGameplay - Trivals
A New Begining - Game Update #4
This week, we focused on three main areas: HUD brainstorming, animation fixes, and enhancing the Tile System! HUD Brainstorming We spent some time brainstorming our HUD design. We listed out each element we needed and e…
Announcement5 changesUI/audioGameplay






