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Steam News26 October 20241y ago

A New Beginning - Game Update #1

We’ve got some exciting updates to share as we continue rebuilding the game from the ground up Shane’s New Look Shane just got a major overhaul with a fresh model, a more refined rig, and enhanced animations!

Full notes

Full Trivals update

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What changed

0 fixes3 additions1 change0 removals
  • Gameplay
addedShane’s New Look Shane just got a major overhaul with a fresh model, a more refined rig, and enhanced animations! We’ve integrated the latest motion-matching tech from Unreal Engine 5 to give you tighter, more responsive control over your hero.
changedCore Gameplay Progress We’ve been hard at work building the foundation of the gameplay using Unreal’s Ability System, which gives us the flexibility to create complex hero abilities. The first big milestone is that the ball and its mechanics are fully functional! 🎉
addedNew Game Mode in Development Our team is also developing an exciting new game mode that promises to be fast-paced, dynamic, and more engaging than ever. We’ll share more details soon!
addedWhat’s Next? Coming up, we’re focused on making Shane interact with the ball by bringing his Vinewall skill to life, adding the ability to throw the ball, and introducing a volley hit mechanic for extra intensity.

Trivals changes

addedShane’s New Look Shane just got a major overhaul with a fresh model, a more refined rig, and enhanced animations! We’ve integrated the latest motion-matching tech from Unreal Engine 5 to give you tighter, more responsive control over your hero.
changedCore Gameplay Progress We’ve been hard at work building the foundation of the gameplay using Unreal’s Ability System, which gives us the flexibility to create complex hero abilities. The first big milestone is that the ball and its mechanics are fully functional! 🎉
addedNew Game Mode in Development Our team is also developing an exciting new game mode that promises to be fast-paced, dynamic, and more engaging than ever. We’ll share more details soon!
addedWhat’s Next? Coming up, we’re focused on making Shane interact with the ball by bringing his Vinewall skill to life, adding the ability to throw the ball, and introducing a volley hit mechanic for extra intensity.

We’ve got some exciting updates to share as we continue rebuilding the game from the ground up

Shane’s New Look Shane just got a major overhaul with a fresh model, a more refined rig, and enhanced animations! We’ve integrated the latest motion-matching tech from Unreal Engine 5 to give you tighter, more responsive control over your hero.

Multiplayer Replication Solved We encountered some challenges getting multiplayer systems to sync properly, but our talented dev team worked through them. Now, everything runs smoothly across multiplayer, making the experience feel seamless.

Core Gameplay Progress We’ve been hard at work building the foundation of the gameplay using Unreal’s Ability System, which gives us the flexibility to create complex hero abilities. The first big milestone is that the ball and its mechanics are fully functional! 🎉

New Game Mode in Development Our team is also developing an exciting new game mode that promises to be fast-paced, dynamic, and more engaging than ever. We’ll share more details soon!

What’s Next? Coming up, we’re focused on making Shane interact with the ball by bringing his Vinewall skill to life, adding the ability to throw the ball, and introducing a volley hit mechanic for extra intensity.

Source

Steam News / 26 October 2024

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