HomeGamesUpdatesPricingMethodology
Steam News23 March 20263mo ago

Patch Notes – Playtest Update #1

Hey everyone! Following our first playtest, we’ve made a series of gameplay, balance, and clarity improvements based on your feedback.

Full notes

Full Trivals update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone! Following our first playtest, we’ve made a series of gameplay, balance, and clarity improvements based on your feedback.

What changed

2 fixes4 additions10 changes1 removal
  • Balance
  • Gameplay
  • Maps
  • Fixes
  • UI and audio
changedHey everyone! Following our first playtest, we’ve made a series of gameplay, balance, and clarity improvements based on your feedback.
changedHighlightsFaster hero movement and smoother abilities
changedHighlightsGuardian pacing improved (faster matches + more threat)
addedHighlightsNew Guardian ability: Axe Throw
changedHighlightsMap readability and verticality improvements
changedHighlightsElderball flow updated for better match starts

Here are the main changes 👇

Highlights

  • Faster hero movement and smoother abilities

  • Guardian pacing improved (faster matches + more threat)

  • New Guardian ability: Axe Throw

  • Map readability and verticality improvements

  • Elderball flow updated for better match starts

Heroes

Updates

  • Increased overall hero movement speed by 10%

Fixes

  • Fixed an issue where Jane’s double dash could break

  • Double dash now works consistently

  • Jumping no longer cancels the ability

Guardian

Updates

  • Increased weak point size by 35% → Makes matches flow faster and goals more achievable

  • Guardian is now more aggressive:

    • Ability power scales with each level

    • Ability cooldowns are reduced as it evolves

  • New Ability: Axe Throw

    • After the second weak point is destroyed, the Guardian evolves

    • Summons and throws two massive axes at the enemy team

Map

Updates

  • Improved visual clarity around the Guardian area → Easier to read during intense moments

  • Reduced overall map height → Players can now reach all areas using launchpads more reliably

Game Flow

Updates

  • The Elderball now spawns floating in the center of the map → Faster and more consistent match starts

  • Added short ball pickup immunity:

    • Prevents immediate ball drops after pickup

    • Players can still take damage

Notes

This update focuses on:

  • Improving match pacing

  • Making objectives clearer

  • Increasing intensity around the Guardian

We’ll keep iterating based on your feedback, keep it coming 🙏

Source

Steam News / 23 March 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.