Full notes
Full Trivals update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone! Following our first playtest, we’ve made a series of gameplay, balance, and clarity improvements based on your feedback.
What changed
- Balance
- Gameplay
- Maps
- Fixes
- UI and audio
Here are the main changes 👇
Highlights
Faster hero movement and smoother abilities
Guardian pacing improved (faster matches + more threat)
New Guardian ability: Axe Throw
Map readability and verticality improvements
Elderball flow updated for better match starts
Heroes
Updates
Increased overall hero movement speed by 10%
Fixes
Fixed an issue where Jane’s double dash could break
Double dash now works consistently
Jumping no longer cancels the ability
Guardian
Updates
Increased weak point size by 35% → Makes matches flow faster and goals more achievable
Guardian is now more aggressive:
Ability power scales with each level
Ability cooldowns are reduced as it evolves
New Ability: Axe Throw
After the second weak point is destroyed, the Guardian evolves
Summons and throws two massive axes at the enemy team
Map
Updates
Improved visual clarity around the Guardian area → Easier to read during intense moments
Reduced overall map height → Players can now reach all areas using launchpads more reliably
Game Flow
Updates
The Elderball now spawns floating in the center of the map → Faster and more consistent match starts
Added short ball pickup immunity:
Prevents immediate ball drops after pickup
Players can still take damage
Notes
This update focuses on:
Improving match pacing
Making objectives clearer
Increasing intensity around the Guardian
We’ll keep iterating based on your feedback, keep it coming 🙏
Source
Changelog.gg summarizes and formats this update. How we read updates.
