In this update10
Full notes
Full Trivals update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Server
Trivals changes
Hey everyone!
We heard your feedback about the game’s readability, and this update focuses heavily on making the Elderball, Guardian objectives, team possession, and combat feedback much easier to understand.
We’ve also made a major update to the Guardian gameplay loop.
Here are the main changes 👇
Highlights
Reworked the Guardian objective and weak-point system
Added Guardian health bars
Added a new possession and Elderball charge HUD
Added an animated crosshair with hit indicators
Redesigned the Guardian weak points
Added team colors to the Elderball
Improved Server Browser ping information
Updated the arena layout around the Guardian shrines
Guardian Gameplay Rework
The Guardian objective now works differently.
After one successful team pass, two weak points on the opposing Guardian will activate.
Complete a second successful pass to activate two additional weak points.
Each active weak point can be hit multiple times, but the active weak points reset whenever another successful pass is completed.
The Guardian now has a total of 100 HP, and every successful weak-point hit deals 20 damage.
The first team to reduce the opposing Guardian’s health to zero wins the match.
Gameplay Readability Improvements
We heard what you had to say about understanding what is happening during a match, so we’ve made several changes to improve visual clarity.
New HUD System
The HUD now clearly displays:
Which team currently possesses the Elderball
Whether the Elderball is charged
The health of both Guardians
New Animated Crosshair
We’ve added a new animated crosshair system with hit indicators, making it easier to understand when your attacks successfully connect.
Redesigned Guardian Weak Points
The Guardian weak points have been redesigned to provide:
Clearer visual feedback
Better visibility during combat
A stronger visual connection between the Elderball and the Guardian
Elderball Team Colors
When the Elderball is possessed, it will now display the color of the team currently holding it.
Its charged energy will also use the possessing team’s color, making it easier to understand who controls the ball and which side you are playing on.
Server Browser Improvements
We’ve updated the Server Browser ping system to provide more accurate information and improve matchmaking between different regions.
Arena Updates
The layout around both Guardian shrines has been updated to improve visibility and make the objective easier to read during a match.
Next Community Playtest
We’re hosting our next playtest on July 26 to test all of these changes!
Come play with us and become part of the community helping us make Trivals the best it can be.
Your feedback continues to shape the game, and we can’t wait to hear what you think.
See you on the court!
Source
Changelog.gg summarizes and formats this update. How we read updates.
