Full notes
Full Trivals update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Server
- Maps
- Balance
- Performance
- Store
Patch Notes – Playtest Update #2
Highlights
Added Sticky Ball protection after picking up the Elderball
Reworked Shane’s Vine Root into the new Vine Grab
Added a Server Browser
Added a new Post-Match Screen
Improved the map with a new grass system
Testing a new speed-based camera FOV
Launchpad cooldown increased to 30 seconds
Gameplay
Sticky Ball
After picking up a loose Elderball, your hero is protected from dropping it for **1.5 seconds**.
Prevents the ball from being immediately knocked loose after pickup
Players can still take damage during this time
Launchpads
Increased the launchpad cooldown to **30 seconds**
This should make launchpad usage feel more strategic and prevent players from moving around the map too freely
Shane Updates
New Ability: Vine Grab
Shane’s Vine Root has been replaced with Vine Grab.
We felt that Shane was beginning to fall behind the other heroes, especially when it came to aerial movement and vertical play. We’re testing this new ability as a more flexible replacement.
Vine Grab can be used in three different ways:
On rivals: briefly stuns and pulls them toward Shane
On the Elderball: pulls the ball in Shane’s direction
On walls: launches Shane forward, giving him more mobility and aerial-play options
This is a major change to Shane, so let us know how it feels!
Visual Update
Shane now has a new hair shader
Map Updates
Added grass throughout the arena
Improved the overall visual quality of the map
Strengthened the fantasy-sport identity of the arena
Made the different areas and field markings easier to read during gameplay
Server Browser
We’ve added an early version of the Server Browser to improve the process of finding and joining matches.
It is still a work in progress, but the foundations are now in place and we’ll continue improving it.
Post-Match Screen
Players can now view a new post-match screen after every game.
It allows you to track:
Match accomplishments
Personal performance
Gameplay statistics
We’ll continue expanding the information shown here in future updates.
Camera FOV Test
We’re currently testing a new camera FOV system that changes based on your movement speed.
The goal is to make fast movement feel more exciting while improving the sense of speed. Let us know whether it feels good or if the effect is too strong.
## New Cinematic Trailer
We also released a new cinematic trailer!
🎬 Watch it here: View store page
And yes, the trailer was created with the help of AI tools. A lot of work still went into developing the concept, characters, shots, editing, and overall direction. We worked hard to make sure it stayed true to the world, characters, and visual identity of Living on Ro, and we’re really happy with the final result.
We’d love to hear what you think :3
Source
Changelog.gg summarizes and formats this update. How we read updates.
