In this update9
Full notes
Full Trivals update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Server
- UI and audio
Trivals changes
Steam post image Patch Notes – Playtest Update #4
Hey everyone This update focuses on smoother matchmaking, clearer information, social features, and visual improvements.
Highlights
Improved Server Browser, Quick Play, and hosting
Added chat to Character Selection
Improved Elderball visibility and player counts
Updated Guardian gate visuals
Fixed gameplay, UI, and presentation issues
Server Browser & Matchmaking
Servers in progress, full servers, and unavailable servers are shown more clearly
Faster server searches and hosting
More accurate player counts
hosting while another server is available will now prompt to join existing server
Clearer join prompts and error messages
Refreshed Quick Play button location and style
Chat & Social
Character Selection Chat
Lobby chat is now available in Character Selection, so players can communicate before the match begins.
Gameplay & Quality-of-Life Fixes
Fixed Characters unable to jump while silenced
Fixed a Guardian respawn issue in Practice
Fixed potential statistics carrying over between matches
Fixed grass appearing when looking upward
Readability & Visual Improvements
Elderball Visibility
Improved Elderball visibility and clarity
Added a new Elderball outline effect
Guardian Gate Visuals
Guardian gates have received new pillars, materials, textures, and visual polish.
Next Community Playtest
Our next playtest is on August 9, from 18:00–21:00 UTC! Come test the update and join the community helping us make Trivals the best it can be. Your feedback continues to shape the game, so let us know how the new matchmaking, chat, visuals, and gameplay improvements feel! See you on the field!
Source
Changelog.gg summarizes and formats this update. How we read updates.
