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Steam News7 August 202511mo ago

Tower Alchemist: Defend Khaldoria – Devlog Version 0.11

🧪 Tower Alchemist: Defend Khaldoria – Devlog Version 0.11 🔥 Major Updates New Feature: Darkness Enemies with the “Shrouded” ability are invisible to towers unless they stand in the light of a Soul Lantern.

In this update7

Full notes

Full Tower Alchemist: Defend Khaldoria update

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What changed

4 fixes9 additions2 changes0 removals
  • Events
  • Performance
  • Gameplay
  • UI and audio
  • Fixes
addedNew Feature: DarknessA new strategic challenge through restricted visibility.
changedSoul LanternsAlchemically placeable light sources that reveal “Shrouded” enemies.
addedNight LevelsIntroduced in Singleplayer Levels 4–6.
added🛠️ Minor UpdatesSingleplayer Levels 4–6 reworked and enhanced with the new Darkness mechanic.
added🛠️ Minor UpdatesNew Win/Lose screens with an updated layout and more visual flair.
added🛠️ Minor UpdatesNew 2D illustrations by Milan and Sofija for story sequences and UI elements.

Tower Alchemist: Defend Khaldoria changes

addedA new strategic challenge through restricted visibility.
changedAlchemically placeable light sources that reveal “Shrouded” enemies.
addedIntroduced in Singleplayer Levels 4–6.
addedSingleplayer Levels 4–6 reworked and enhanced with the new Darkness mechanic.
addedNew Win/Lose screens with an updated layout and more visual flair.

🧪 Tower Alchemist: Defend Khaldoria – Devlog Version 0.11

🔥 Major Updates

New Feature: Darkness

  • Enemies with the “Shrouded” ability are invisible to towers unless they stand in the light of a Soul Lantern.

  • A new strategic challenge through restricted visibility.

Soul Lanterns

  • Alchemically placeable light sources that reveal “Shrouded” enemies.

  • Essential in dark missions and night levels.

Night Levels

  • Enemies are completely invisible until they enter a Soul Lantern's light.

  • Introduced in Singleplayer Levels 4–6.

🛠️ Minor Updates

  • Singleplayer Levels 4–6 reworked and enhanced with the new Darkness mechanic.

  • New Win/Lose screens with an updated layout and more visual flair.

  • New 2D illustrations by Milan and Sofija for story sequences and UI elements.

  • New map preview images for Singleplayer Levels 4–6.

  • “Undergrowth” now displays the remaining effect time for the last 10 seconds via UI.

  • Added brightness settings to the options menu.

  • Voice volume can now be adjusted separately in the settings.

  • Camera can now be rotated using the middle mouse button.

🐞 Bugfixes

  • Fixed: Portal entrances and exits did not correctly change their lighting when enemies passed through.

  • Fixed: The campaign Win Screen did not display which star was earned after completing a level.

  • Fixed: Ragers could be stunned by the Death Tower even while enraged – not anymore.

  • Various minor bugs fixed.

Ready for the Darkness?

Source

Steam News / 7 August 2025

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