In this update4
Full notes
Full Tower Alchemist: Defend Khaldoria update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- UI and audio
- Fixes
- Events
Tower Alchemist: Defend Khaldoria changes
π§ͺ Tower Alchemist: Defend Khaldoria β Devlog Version 0.12
π₯ Major Updates
Soul Lantern Lifetime β Soul Lanterns now have a limited duration. Once the timer runs out, they lose their light and can no longer reveal Shrouded enemies.
Recharge with Mana β Spent Soul Lanterns can be recharged with Mana, giving you a new tactical layer in night missions.
π οΈ Minor Updates
Tutorial 02 adjusted to make it quicker to complete.
Talent Tooltip improved β now shows clearly what requirements are missing to unlock a talent.
Shrouded enemies are no longer fully invisible. They now create a subtle distortion effect on the world behind them.
Bone Splinters have been removed from the game.
π Bugfixes
Fixed: Tower Range preview did not display the skilled range.
Fixed: Tower range display and actual targeting range did not match. Towers now use the skilled range correctly.
Fixed: Enemies stayed slowed after Undergrowth disappeared.
Fixed strange behavior of Undergrowth when vanishing.
Fixed: Players in the campaign received too few Skulls as rewards.
π¬ Share your feedback!
Try out the new patch and let us know what you think. Join the discussion on our Discord: β https://discord.gg/guqFam7h9v
Source
Changelog.gg summarizes and formats this update. How we read updates.
