In this update2
Full notes
Full Total blade update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Maps
- UI and audio
Total blade changes
Fungor – Six times the health compared to other factions of the same tier. They have low attack power and armor, but excel at forcing prolonged wars of attrition using poison.
White Caps: Pure spore fundamentalists.
Ascendants: Girls who willingly implant spores into themselves to achieve fusion. Notable for their rapid regeneration.
Pestbrain: Operates spore-mutated versions of medium-sized beasts.
Stellar Knights – A faction composed of weak serfs and powerful knights. Despite their name, they betrayed the Star Masters, extracting mutagenic energy from serfs to empower their knights.
Astromant: Fields comet knights with powerful charges.
Cerevian: Knights specialized in hunting down large monsters.
Nospira: A clan of sorcerers that harnesses the mutagenic powers of serfs.
System Updates
While adding factions is relatively quick, we’ve also made major changes to the core systems:
Character Skeleton has been switched to UE5. Previously, animations had to be implemented using only two spine bones.
Town System has been fundamentally redesigned, now functioning more like movement on a separate world map.
Battle Reinforcements now use a round-based system. The losing side’s reinforcements spawn farther behind. This lays the foundation for the upcoming formation system.
Inventory System has been simplified. There are now 4 weapon slots, and the dedicated shield slot has been removed.
Clan System has been added. Clans exist under each kingdom, forming the groundwork for the upcoming diplomacy system.
Development Roadmap
Add the remaining ~10 factions.
Map reworks, town interiors, diplomacy, and transition to a fully playable game.
Implement a war sound manager.
Apply new mechanics such as damage-over-time and resistances, and update stats and perks to fit the new world setting. At this stage, the game will shift from test build to main build.
Add siege battle and units requiring detailed implementation (e.g., wagons, flying units).
Finish quests and voice acting.
Complete with localization into 11 languages. Each development stage takes about three weeks, excluding quests.
When around eight factions have been added, combat test build wil be released.
This build will only feature combat, with no other gameplay available. In about three weeks, a test version with most of the races added will likely be uploaded.
Source
Changelog.gg summarizes and formats this update. How we read updates.
