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Steam News20 December 20256mo ago

Town Mechanic Rework

🏘️ Town Mechanic Rework Merchants and recruitable troops now appear outside towns when you approach. Town boundaries will be clearly defined on the world map in a future update.

Full notes

Full Total blade update

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What changed

0 fixes7 additions14 changes2 removals
  • Maps
  • Gameplay
  • Performance
  • Balance
changed🏘️ Town Mechanic ReworkTown boundaries will be clearly defined on the world map in a future update.
added⏳ About the Next UpdatePlanned changes include: 4× world density Neutral factions Character appearance changes Attack animation overhaul Perk system rework Starting race selection New and reworked items
changed⏳ About the Next UpdateShader changes and optimization attempts for ~2,000-unit battles are planned, but success is not guaranteed.
removed⚔️ CombatMounted players can still dominate with superior weapon reach, but taking damage inside infantry attack range now happens because enemy AI no longer misses clear attack opportunities .
changed⚔️ CombatHorse size has been reduced.
added⚔️ CombatIK-based hit reactions added: Applied to humanoid-type monsters only.

🏘️ Town Mechanic Rework

  • Merchants and recruitable troops now appear outside towns when you approach.

  • Town boundaries will be clearly defined on the world map in a future update.

  • If outlaws or hostile forces enter a town’s area, the garrison will sortie and intercept them in a future update.

  • Old save files made inside towns may cause NPCs to be displaced to unreachable locations.

  • The old town entry system will be used only for future dungeon content.

⏳ About the Next Update

  • The next update will take a long time and is planned as a major overhaul.

  • Planned changes include:

    • 4× world density

    • Neutral factions

    • Character appearance changes

    • Attack animation overhaul

    • Perk system rework

    • Starting race selection

    • New and reworked items

  • Shader changes and optimization attempts for ~2,000-unit battles are planned, but success is not guaranteed.

  • Save files will not be compatible after this update.

  • While quests and the main story will not be expanded, neutral factions require a minimum narrative framework, which contributes to the longer development time.

⚔️ Combat

  • Infantry now predict the future position of enemy cavalry and enter attack-ready states.

  • Mounted players can still dominate with superior weapon reach, but taking damage inside infantry attack range now happens because enemy AI no longer misses clear attack opportunities.

  • Horse size has been reduced.

  • IK-based hit reactions added:

    • Applied to humanoid-type monsters only.

  • Cavalry AI:

    • Always enters attack-ready state when enemies are nearby.

    • Attacks are executed using predicted speed and future positions.

    • In theory, attacks do not miss, but because movement AI and attack AI are separate, attacks can miss if direction or speed changes mid-attack.

  • Lancer AI is now much stronger against cavalry.

    • Effective against monsters and shock infantry.

    • Ineffective against shield infantry unless given a charge order.

  • Shields:

    • Blocking does not consume stamina.

    • Can block continuously until destroyed.

  • Tactical AI:

    • Spearmen prioritize shock cavalry.

    • Other infantry prioritize enemy archers or infantry groups.

    • Formations that are heavily outnumbered are treated as decoys and deprioritized.

    • In auto tactics:

      • Formations do not rotate toward very close enemies.

      • Non-spearmen do not rotate to face cavalry.

  • Siege battles:

    • Monsters target the main gate.

    • Smaller units use ladders.

  • Equipment weight:

    • Only armor and helmet weight are applied.

    • Heavier gear reduces movement speed but improves impact resistance and reduces knockback.

  • Current battle maps suffer from poor visibility. → Flat, combat-friendly areas will be added to all biomes in the next update.

⚖️ Balance

  • World map starting location moved to a valley region.

  • Reduced cavalry movement penalties in forests.

  • Players can no longer dodge while airborne.

  • Battles initiated by the player on the world map now pull in nearby legions.

  • Weapons and armor now have six quality tiers:

    • Higher quality slightly increases core stats.

    • Prices increase significantly.

  • Only faction leaders can declare war.

  • Soldier stats have been reworked.

    • When using old save files, only newly recruited soldiers use the new balance values.

🐞 Known Issues

  • Humanoid monsters have slimmer hit collisions than their visuals.

    • Rakseth: collision closely matches visuals.

    • Anabolic Cat and Vynekin types: large mismatch remains.

🎨 Art

  • Accumulating blood stains and hit splash effects added (can be disabled in options).

  • IK-based hit and parry animations added.

  • Battle map art and layouts updated.

    • Central areas generally provide good fighting terrain.

    • Maps do not yet scale based on total army size.

  • Increased variety in knockback and recovery animations.

  • Musket smoke visuals replaced.

    • Performance with large musket formations has not yet

Source

Steam News / 20 December 2025

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