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Steam News29 December 20255mo ago

1400 Soldiers 50fps

This update was originally planned to be merged with upcoming patches. However, due to dramatic improvements in optimization and combat AI, it has been released immediately.

Full notes

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What changed

2 fixes1 addition18 changes1 removal
  • Performance
  • Maps
  • Gameplay
  • Balance
  • Fixes
  • Store
changedThis update was originally planned to be merged with upcoming patches. However, due to dramatic improvements in optimization and combat AI , it has been released immediately.
changed⚔️ Combat PerformanceRecommended battle size: 1400 (Ryzen 9800X3D)
changed⚔️ Combat PerformanceGPU load reduced by ~60%
changed⚔️ Combat PerformanceCPU load reduced by ~40%
added⚔️ Combat PerformanceThe optimization freed significantly more GPU headroom than expected: Default resolution increased Dynamic Resolution option added
changed⚔️ Combat PerformanceRemaining optimization margin: CPU: ~8% GPU: ~12%
Soldier attack prediction error reduced:0.23s0sSoldier attack prediction error reduced: decreased, nerf

This update was originally planned to be merged with upcoming patches. However, due to dramatic improvements in optimization and combat AI, it has been released immediately.

⚙️ Optimization

⚔️ Combat Performance

  • Recommended battle size: 1400 (Ryzen 9800X3D)

  • GPU load reduced by ~60%

  • CPU load reduced by ~40%

  • The optimization freed significantly more GPU headroom than expected:

    • Default resolution increased

    • Dynamic Resolution option added

  • Remaining optimization margin:

    • CPU: ~8%

    • GPU: ~12%

  • RAM usage optimization has not started yet

🗺️ World Map Performance

  • World map performance doubled

  • This improvement is a direct result of reduced GPU usage

⚔️ Combat System Changes

🚶 Movement System

  • Complete rewrite of character and mount movement code

  • Both humans and horses now react to terrain:

    • Uphillreduced max speed and acceleration
    • Downhillincreased max speed
  • Horses are now:

    • Fully controllable

    • Slower to accelerate

  • Soldier movement speed calculations are now more precise

  • Even slow soldiers can climb slopes using consistent acceleration

  • When blocked by small obstacles:

    • Soldiers accumulate force

    • Then overcome them with a stronger push

  • ⚠️ Backstep speed reduction is temporarily disabled

🤖 Combat Logic & AI

  • Soldier attack prediction error reduced:

    • 0.23s → 0s

    • Attacks are now queued the moment an enemy is predicted to enter range

  • Shock infantry damage calculation redesigned

  • AI formations now advance toward:

    • The center of the enemy’s front line

  • When calculating torso rotation to face enemies:

    • The Zeno’s paradox issue is resolved in the 120cm–10cm distance aim

🛠️ Bug Fixes

  • Fixed an issue where all soldiers believed their weapon length was exactly 80cm

    • Not sure this bug may have existed in previous versions

⚠️ Known Issues

  • These issues occurred because the update was released during ongoing character base revisions

  • As a result:

    • Some bones may appear bent

    • Certain outfits may not properly match the character body

  • In some cases:

    • Attacks may be executed in a different direction than the prepared animation

🔜 What’s Next

  • Implementation of a centralized sound system

  • This update may be deployed without a separate announcement

Source

Steam News / 29 December 2025

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