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Steam News5 December 20256mo ago

Siege and Civil war

⚠️ Notice This build has not been validated for long-term play. Shields must be equipped in the fourth weapon slot. Otherwise, a crash may occur A verified and stable build will be released in about one week.

Full notes

Full Total blade update

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What changed

4 fixes2 additions19 changes1 removal
  • Performance
  • Fixes
  • Gameplay
  • Balance
  • Maps
  • Compatibility
changed⚠️ NoticeShields must be equipped in the fourth weapon slot. Otherwise, a crash may occur
fixed■ Civil WarKings receive a fixed amount of daily influence .
added■ Kingdom Destruction & RestorationWhen a kingdom is destroyed and a new kingdom of the same culture is created, the previous destroyed kingdom will be restored first .
added■ Kingdom Art SettingsSystem modularized: You can now change kingdom name and colors without founding a new kingdom .
changed■ Infantry Combat (Finalized)Movement animations adjust accordingly based on the rotated pelvis.
changed■ Infantry Combat (Finalized)Animations may be improved later using UE5 bones, but the core combat framework will not change .

⚠️ Notice

  • This build has not been validated for long-term play.

  • Shields must be equipped in the fourth weapon slot. Otherwise, a crash may occur

  • A verified and stable build will be released in about one week.

  • Using old save files may cause civil wars in all kingdoms

🏰 Kingdoms, Diplomacy & Civil War Systems

■ Diplomacy

  • Peace treaties are enforced for 30 days.

  • Due to large code additions, diplomacy may not function properly for a while.

■ Civil War

  • If the player’s or any AI clan’s influence exceeds the king’s, the kingdom may split.

  • Stored influence decreases daily.

  • Kings receive a fixed amount of daily influence.

■ Kingdom Destruction & Restoration

  • When a kingdom is destroyed and a new kingdom of the same culture is created, the previous destroyed kingdom will be restored first.

■ Exile System

  • Landless lords lose loyalty and may join civil wars or defect to other kingdoms.

  • Features related to kingdom destruction and lord exile are not fully tested.

■ De Jure Ownership

  • Clans may randomly lose de jure rights to fiefs they do not control.

  • Newly captured towns gain de jure ownership on day 100.

■ Influence Gain Issue

  • Influence gained from battles does not properly reflect enemy size (known issue).

■ Kingdom Art Settings

  • System modularizedYou can now change kingdom name and colors without founding a new kingdom .

■ Strategic Settings

  • The king can assign overall strategies.

  • Clicking the box under a town name allows town-specific strategies.

⚔️ Combat System Changes

■ Infantry Combat (Finalized)

  • Pelvis rotates according to the attack direction.

  • Movement animations adjust accordingly based on the rotated pelvis.

  • Animations may be improved later using UE5 bones, but the core combat framework will not change.

■ Cavalry

  • Cavalry AI performs more deliberate and careful melee attacks.

■ Dodging

  • Press Spacebar in combat to perform a dodge action.

🖥️ Performance & Technical Updates

■ FSR4 Upgrade

  • Updated to FSR4.

  • AMD GPU users will experience sharper image quality compared to previous versions.

■ Battle Size Benchmark (High-end CPU)

  • Testing with battle size 1200 shows noticeable lag.

  • After full optimization, a Ryzen 9800X3D is expected to handle around 1400 infantry units simultaneously.

🐞 Bug Fixes

  • Fixed an issue where one-handed spears could not attack.

  • Fixed an issue where cavalry remained abnormally fast after finishing a charge.

  • Character models in the equipment screen now update immediately after changing armor.

  • Due to a bug, attacking civilians inside towns is temporarily disabled.

🧪 Known Issues / Bugs

  • Troops preparing for a siege are not counted in faction strength, affecting peace treaty conditions.

  • Towercat’s "Cat Tower" bone system has issues → transform bug occurs randomly.

  • Ongoing sieges cannot be canceled through diplomacy.

⚖️ Balance Adjustments

  • Armor value cannot drop below 10.

  • Monster-type units'HP reduced by 50%.

  • Cavalry charge weapon damage can only pierce one target.

  • Anti-cavalry formation with two-handed spears can attack up to 3 times.

📅 Updated Development Schedule

■ Prioritized ( takes about a week)

  • Long-term playtesting

  • Rewriting animations for UE5

  • Overhauling battle map art

  • Increasing siege map variety

  • Overall balancing

Save file compatibility is not yet determined.

🚧 Future Updates (Break save compatibility)

  • Character appearance overhaul

  • Optimization for girl-type units

  • Additional factions

  • Basic dungeon system

  • Redesign of stats & perk system

  • Special projectile system

Final version will additionally include:

  • Quests

  • Dungeons

  • Dialogue system

Source

Steam News / 5 December 2025

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