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Steam News20 November 20257mo ago

World Map & Basic Diplomacy

The world map gameplay is now active. (Long-term playtesting is not yet complete.) Basic diplomacy features have been added: You can join or leave a faction.

Full notes

Full Total blade update

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What changed

1 fix10 additions10 changes0 removals
  • Maps
  • Gameplay
  • Balance
  • Fixes
  • UI and audio
changedThe world map gameplay is now active. (Long-term playtesting is not yet complete.)
addedBasic diplomacy features have been added: You can join or leave a faction. If you own a fief, only armed independence is currently possible. A future update will introduce a method to peacefully relinquish a fief and become independent .
changedAll cities now feature culture-appropriate exterior and interior designs . Biomes are not yet applied.
changedGlobal Illumination (GI) is now active on the world map.
added🏙 Cities & SiegesCities can now be conquered : Siege preparation time: 75 seconds (at 1× speed). If AI reinforcements arrive as defenders, they cannot retreat until the siege begins. The siege battle map is not yet implemented .
changed⚔️ Units & CombatGeneral unit balance has been completed.
  • The world map gameplay is now active. (Long-term playtesting is not yet complete.)

  • Basic diplomacy features have been added:

    • You can join or leave a faction.

    • If you own a fief, only armed independence is currently possible.

    • A future update will introduce a method to peacefully relinquish a fief and become independent.

  • All cities now feature culture-appropriate exterior and interior designs. Biomes are not yet applied.

  • Global Illumination (GI) is now active on the world map.

  • City and village interiors now include a small amount of procedural variation.

🏙 Cities & Sieges

  • Elite units can be hired in cities. → In a future update, this will be restricted to cities belonging to your own faction only.

  • Cities can now be conquered:

    • Siege preparation time: 75 seconds (at 1× speed).

    • If AI reinforcements arrive as defenders, they cannot retreat until the siege begins.

    • The siege battle map is not yet implemented.

  • AI factions currently conduct highly aggressive expansion and conquest.

⚔️ Units & Combat

  • General unit balance has been completed.

  • Shield durability has been added:

    • Shield infantry can now block 1–2 hits from monster units.

    • Destroyed shields, and shields from fallen soldiers, remain permanently on the battlefield.

🕊 Peace Negotiations

  • The cost of entering peace negotiations is now based on the total troop count of each nation.

⚠️ Known Issues

  • No hiring restrictions on elite units → early game is too easy.

  • No racial armor restrictions yet.

  • The player can declare war on a third faction right before battle even when not a king.

  • Joining and leaving kingdoms currently has no limitations.

  • Player-owned and AI-owned cities/garrisons do not yet affect finances properly.

🔧 Next Update (Save Compatible)

The following features are planned for the next update package. This entire set of features is expected to be completed as a single combined update, and existing save files will remain compatible.

  • More detailed diplomacy system

  • Clan scout functionality for player kingdoms

  • Fief distribution and a clan-influence political system

  • Siege battles added to the battle map

  • Replacement of infantry attack animations with new full-body animation sets (If the experiment does not improve gameplay, the current animations will remain.)

📌 Estimated development time for the entire update package: Within ~2 weeks (This estimate accounts for all features above, not only siege maps.)

🛠 Post-Update Features (Save-Breaking)

The following major update will not be compatible with existing save files:

  • New character face and body proportion adjustments

  • Fix for the Bruton weapon scaling bug

  • Basic dungeon implementation

  • Addition of six remaining factions

  • New unit types for factions that currently lack variety

  • New faction-specific weapons

  • Item rarity/grade system for weapons and armor

📌 Target: All features planned for release within this year

🎯 Final System Update Before Story Content

Before story quests are introduced, one final system update is planned:

  • Complete rework of stats and perk systems

  • Biome and elevation variety in village interior design

  • Expanded siege battle map variations

📘 About Story Quests

  • Story content will focus on dungeon expeditions and neutral hero hunts, structured as linear chapter-based quests.

  • There are many chapters, so it will take time, but:

    • Goal: Implement story content by February

    • March target: Voice recording + 12-language localization

Source

Steam News / 20 November 2025

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