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Steam News22 September 20259mo ago

Multithreaded Movement - 1000 soldiers

With CPU specs from 8 years ago, now can handle 450 infantry at the same framerate as shown in the video. With current CPUs, that number increases to 1,000 infantry. For cavalry, the figure is 800.

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What changed

0 fixes1 addition1 change0 removals
  • Performance
  • Gameplay
changedIn the future, by moving the soldier angle adjustment logic to C++ and projectile collision checks to multithreading, we can expect an additional 12% performance gain. That is the limit of the optimizations I can achieve; beyond that lies the limitation of Unreal Engine 5.
addedUnreal Engine 6, which is expected to be released in three years, will feature improved multithreading. However, it will not be applied to this title. If it were, handling 5,000 units would be fully achievable. You’ll be able to experience this firsthand as soon as the next test build for the new race is updated. We’re aiming to release the update by the last day of September, but if it slips past that window, it will likely be around October 10.

Total blade changes

changedIn the future, by moving the soldier angle adjustment logic to C++ and projectile collision checks to multithreading, we can expect an additional 12% performance gain. That is the limit of the optimizations I can achieve; beyond that lies the limitation of Unreal Engine 5.
addedUnreal Engine 6, which is expected to be released in three years, will feature improved multithreading. However, it will not be applied to this title. If it were, handling 5,000 units would be fully achievable. You’ll be able to experience this firsthand as soon as the next test build for the new race is updated. We’re aiming to release the update by the last day of September, but if it slips past that window, it will likely be around October 10.

With CPU specs from 8 years ago, now can handle 450 infantry at the same framerate as shown in the video. With current CPUs, that number increases to 1,000 infantry. For cavalry, the figure is 800.

In the future, by moving the soldier angle adjustment logic to C++ and projectile collision checks to multithreading, we can expect an additional 12% performance gain. That is the limit of the optimizations I can achieve; beyond that lies the limitation of Unreal Engine 5.

Unreal Engine 6, which is expected to be released in three years, will feature improved multithreading. However, it will not be applied to this title. If it were, handling 5,000 units would be fully achievable. You’ll be able to experience this firsthand as soon as the next test build for the new race is updated. We’re aiming to release the update by the last day of September, but if it slips past that window, it will likely be around October 10.

Source

Steam News / 22 September 2025

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