Update archive
Latest Together in Battle updates
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Happy Launch-iversary (and version 1.1.10)!
Greetings, tactics fans! It may be hard to believe, but I launched Together in Battle to version 1.0 exactly one year ago today. To celebrate the game's one year anniversary outside of Early Access, I put together a lit…
Version 1.1.01
Some minor fixes and improvements here, plus a nice new UI feature: UI improvement: when mousing over a skill target, the game now displays a health bar at the bottom of their targeting reticle with the proportion of he…
Version 1.1: Multiplayer Arena, better UI, free exploration mode, and more!
Greetings, tactics fans! It's been a little while since I pushed a real update, hasn't it? If you were the worrying sort, you might even have started to suspect that I'd stopped working on Together in Battle. But as Che…
A small update!
Hi all! This is a small update to fix an obscure bug and--since I was fixing a bug anyway--to also make a small improvement to gamepad controls while in the shop interface. This brings the game up to version 1.0.58. Her…
Security update
Hey there, tactics fans! A few days ago, Unity posted about a newly revealed security flaw that primarily affects Android apps but which could conceivably affect other platforms as well under specific circumstances. In…
Quick weapon switching, broken-weapon indicators, bug fixes, and more!
Hey all! I've got another update for you with a bunch of UI improvements designed to make it easier to keep track of worn and broken weapons, as well as making weapon-swapping quicker and easier in battle. I also have s…
Yet more small fixes and improvements!
I keep finding little things that need fixing, and so I continue to fix them! Here's what's new in version 1.0.53: UI and other improvements: the game now gracefully handles weapon-switching while attack tiles remain vi…
Further fixes and improvements!
I have another small update for you all: version 1.0.52! We have some more class balance tweaks, interface fixes, some extra capability for the item editor, and other miscellaneous bug fixes. Let's get right to the chan…
More small fixes and improvements
Greetings, tactics fans! This is another small update in which I continue to fix bugs and improve the experience in small ways. Changes to the Main Campaign First, we have a few changes designed to make it easier to kee…
Some small fixes and improvements
Just a small update with improvements and some bug fixes: added in version 1.0.50k: the procedural battle generation algorithm now applies a negative weight to spaces close to treasure chests, making it less likely that…
SRPG Micro-Campaign Contest: "Secret"!
Hey all--I've decided to throw a two-month, custom mini-campaign contest! The idea is simple: starting today (August 15th, 2025), you'll have 2 months to create a short custom campaign in Together in Battle 's SRPG camp…
Update #6: portrait art, save logic, UI, moddable campaign, and an SRPG contest!
Greetings, tactics fans--I have a big free update for you! There is a lot to cover here--new assets for custom characters, AI improvements, interface improvements, an overhaul to the game's logic for manual save mode, a…
Painting with the developer!
I'll be painting new portrait assets for Together in Battle tomorrow on Youtube at 2:00 PM Central Time. If you're free, come join me! Visit the Stream Now admittedly, I'm not the world's greatest multi-tasker, but I wi…
Update #5: new game plus, extended custom portrait support, AI improvement!
Greetings, tactics fans! I'm back with more improvements to Together in Battle! New Game Plus is now in the game! When you get the good ending, at the conclusion of the game's end credits, you are now given the option t…
Update #4: easy character sharing, custom portrait modding, and more!
Greetings, tactics fans! Did you think I was done making improvements to Together in Battle? I hope not, 'cause I wasn't! I'm still out here, running myself ragged to get requested new features into the game. Let's star…
Update #3: nets, calendar saves, custom character opponents, new palettes!
Greetings, tactics fans! I'm here with another update full of balance improvements, fun new stuff, some extra quality of life, and some important bug fixes. This is a much meatier update than the past two (which were fa…
Post-launch update #2: more fixes, tweaks, and QOL!
Greetings, tactics fans! It's now been 8 days since we hit version 1.0; I've been dutifully collecting your bug reports and squishing them all (the bugs, not the reports) one by one. The result: we have a second patch!…
Post-launch patch #1: version 1.0.01!
Greetings, tactics fans! Lest you think I've been anything less than extremely busy following the launch of Together in Battle to version 1.0 these four days past, allow me to dispel the notion. With an influx of new pl…
Together in Battle is now out of early access!
After many years of hard work, it's finally done: Together in Battle is now out of early access and released to version 1.0! I could wax poetic about how long I've been wanting to make this game--about how it's based on…
One month until version 1.0!
Greetings, tactics fans! Today is April 6, 2025: and that means we are exactly one month away from Together in Battle's version 1.0 release! I originally wanted to avoid doing a monthly update this month, but I found an…
