Update log
Full Together in Battle update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Greetings, tactics fans! I'm back with more improvements to Together in Battle!
Extracted changes
- Gameplay
- Maps
- Balance
- Performance
New Game Plus is now in the game!
When you get the good ending, at the conclusion of the game's end credits, you are now given the option to create a New Game Plus playthrough: "Custom Character Run."
Selecting Custom Character Run will prompt you to select a save slot; a new playthrough will then begin in the chosen save slot with two major differences from a normal playthrough:
characters of every species (not just humans, lissit, and spriggats) will be available for recruitment at the Recruiter starting on day 1.
custom characters will fill as many recruitment spots as are available, and with a 100% show rate.
You can use this to easily do full playthroughs with teams consisting entirely of custom characters!
We have more in the way of custom portrait asset support:
I created a layered template that players looking to paint their own custom portrait assets can use to easily match the scale, style, and default coloration of the game's own assets! Download it in your preferred format here:
head layer graphics can now be customized for all species portraits, allowing modders to completely overhaul the style of proc gen character portraits from top to bottom! (To this end, heads now support img, folder, and override attributes in PortraitData, allowing people to override the game's default portrait head images with whatever their hearts desire.)
custom portrait assets can now appear in randomly generated character portraits, not just portraits for custom characters.
custom portrait assets can now be flagged on an individual basis so that they are used only for custom characters, and will not be chosen by the game when randomly creating portraits for proc gen characters.
We have miscellaneous improvements as well:
AI improvement: enemies now won't use self-buffing skills that either a) end their turn or b) apply Move Bonus unless one or more enemies are within a single turn's move-and-attack range of them. This should keep enemies from constantly using skills like Sprint and Defiant Stance when enemies are all the way across the map (i.e. when they're not very likely to be useful).
if a second custom character shows up in recruitment, there is now a 10% of a third one appearing; and if that one shows up, a 5% chance of a fourth. (This change is not retroactive to existing playthroughs.)
wrote new background lines for former chefs, farmers, and lawyers, plus a unique background dialogue for former farmers.
wrote a new defeat response line for Disciplined characters.
increased the Strength of Krodh a bit.
increased the Crush Resistance of Royal Mail to 60.
if the player voluntarily reduces their deck to less than the tournament minimum of 12 cards prior to entering a card tournament, the game will now allow them a chance to edit their deck to correct the issue instead of summarily ejecting them (provided that they have enough inactive cards on hand to render their deck tournament legal).
if the player voluntarily reduces their deck to less than the tournament minimum of 12 cards during the "last chance to edit your deck" phase of a card tournament, the game will now catch that.
gave the arena manager a more tailored response if the player picks "How exciting!" prior to the penultimate match in Gharial or Snow Leopard Leagues.
for v. 1.0.35d: if the player gets locked into the bad ending after winning the
Source
