Together in Battle
Steam News 31 July 20259mo ago

Update #6: portrait art, save logic, UI, moddable campaign, and an SRPG contest!

Greetings, tactics fans--I have a big free update for you! There is a lot to cover here--new assets for custom characters, AI improvements, interface improvements, an overhaul to the game's logic for manual save mode, a…

Update log

Full Together in Battle update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Greetings, tactics fans--I have a big free update for you! There is a lot to cover here--new assets for custom characters, AI improvements, interface improvements, an overhaul to the game's logic for manual save mode, and much more--but make sure to read the whole thing, because I am throwing a custom campaign contest, which I talk about that at the end of the post.

Extracted changes

1 fix6 additions8 changes1 removal
  • UI and audio
  • Gameplay
  • Store
  • Balance
addedGreetings, tactics fans--I have a big free update for you! There is a lot to cover here--new assets for custom characters, AI improvements, interface improvements, an overhaul to the game's logic for manual save mode, and much more--but make sure to read the whole thing, because I am throwing a custom campaign contest , which I talk about that at the end of the post.
addedFirst, I reworked the game's save logic for manual save mode!in response to feedback from a small (yet disproportionately vocal) segment of the player base, I've reworked things so that when you play with manual saving enabled, the game no longer auto-saves over your current save file . This means that you will no longer be locked in to your choices when you switch scenes! However, this comes at a cost: you must now save manually in order to save the game in manual save mode. This change is retroactive to all playthroughs with manual saving enabled.
changedSecond, we have a variety of interface improvements!you can now manage supplies when you're on the main town screen in Kalkerapur!
changedSecond, we have a variety of interface improvements!your characters can now use items when you're on the main town screen in Kalkerapur!
removedSecond, we have a variety of interface improvements!the reserve supplies screen now always shows your characters off to the side--they are no longer covered up by the character inventory subwindow when one of them is clicked.
changedSecond, we have a variety of interface improvements!the reserve supplies screen now shows who else wants equipment currently held by a character (see the screenshot above!)

Okay, enough prefacing: let's get to the changes!

First, I reworked the game's save logic for manual save mode!

  • in response to feedback from a small (yet disproportionately vocal) segment of the player base, I've reworked things so that when you play with manual saving enabled, the game no longer auto-saves over your current save file. This means that you will no longer be locked in to your choices when you switch scenes! However, this comes at a cost: you must now save manually in order to save the game in manual save mode. This change is retroactive to all playthroughs with manual saving enabled.

  • in manual save mode, the game now tracks how many scenes have passed since you last saved the game. If the next in-game day comes and more than a couple of scenes have passed since you last manually saved the game, the game will prompt you to save manually.

Second, we have a variety of interface improvements!

  • you can now manage supplies when you're on the main town screen in Kalkerapur!

  • your characters can now use items when you're on the main town screen in Kalkerapur!

  • the reserve supplies screen now always shows your characters off to the side--they are no longer covered up by the character inventory subwindow when one of them is clicked.

  • the reserve supplies screen now shows who else wants equipment currently held by a character (see the screenshot above!)

  • in the reserve supplies screen, you can now drag an item directly from a character's inventory onto a second character to give the second character the item. This makes it much faster and easier to transfer items between characters.

  • when playing with manual saving enabled, the save game menu is now accessible from the victory screen after you win a battle.

  • you can now sort your characters in the army overview screen by clicking the icons at the top of each column of stats: by level, morale, health, energy, appetite, and salary. (Sorting by level will not just sort by visible level, but will take into account hidden levels that have been folded into a character's progression from promoting.)

  • the army overview screen now has page selection buttons for players who manage to recruit more than 18 characters.

  • rescaled and repositioned collision on units in battle so that when attempting to select a character with the mouse, units in front of them won't inappropriately block the click.

  • when mousing over a space containing a unit, the game will now always treat the top unit on the space as having been moused over.

  • drew a small version of the item sack icon that now accompanies the Manage Supplies button for more consistent iconography.

  • added in version 1.0.50cyou can now rate custom campaigns in the in-game custom campaign browser using new thumbs-up and thumbs-down buttons!
  • added version 1.0.50g: the download campaigns screen now shows you which custom campaigns you already possess at a glance; and if you click one you already have, it now changes the download button to an "update" button.

  • fixed: alt-Tabbing out of the game was causing Unity to fail to register the release of keyboard

Source

Steam News / 31 July 2025

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