Together in Battle
Steam News 28 May 202511mo ago

Update #3: nets, calendar saves, custom character opponents, new palettes!

Greetings, tactics fans! I'm here with another update full of balance improvements, fun new stuff, some extra quality of life, and some important bug fixes. This is a much meatier update than the past two (which were fa…

Update log

Full Together in Battle update

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Repeated intro

Greetings, tactics fans! I'm here with another update full of balance improvements, fun new stuff, some extra quality of life, and some important bug fixes. This is a much meatier update than the past two (which were fairly minor), so I've taken the liberty of jumping the version number ahead to v. 1.0.10.

Extracted changes

0 fixes13 additions2 changes0 removals
  • Balance
  • Gameplay
  • Workshop
  • Store
addedGreetings, tactics fans! I'm here with another update full of balance improvements, fun new stuff, some extra quality of life, and some important bug fixes. This is a much meatier update than the past two (which were fairly minor), so I've taken the liberty of jumping the version number ahead to v. 1.0.10.
addedLet's start with a big quality-of-life feature:when playing with manual saving enabled, you can now access the save menu on the calendar screen at the beginning of each day in addition to the start of each turn during battles! This allows you to save in alternate slots (and later, to reload to a recent point) even if something goes wrong on a day without a fight.
addedI'm also continuing to tweak balance among the game's classes based on player feedback, including a promised addition to the barudit repertoire: nets!added Weighted Nets to the game! These equip to the off hand, granting a 5% Dodge boost and the skill Throw Net; usable by characters with net mastery.
addedI'm also continuing to tweak balance among the game's classes based on player feedback, including a promised addition to the barudit repertoire: nets!new skill: Throw Net. It has very low damage and only a 75% chance to hit, but possesses a 100% base chance of causing both Immobilized and Disarmed if it does. Furthermore, it doesn't end the turn.
addedI'm also continuing to tweak balance among the game's classes based on player feedback, including a promised addition to the barudit repertoire: nets!proc gen barudit now have a 1-in-3 chance to spawn with a weighted net in their inventory.
changedI'm also continuing to tweak balance among the game's classes based on player feedback, including a promised addition to the barudit repertoire: nets!the Wyrm advanced class now gets +1 range on Throw Net, giving them a bit more flexibility in locking down enemies to make up for their comparative lack of defensive bulk.

Without further ado, let's get to the changes!

Let's start with a big quality-of-life feature:

  • when playing with manual saving enabled, you can now access the save menu on the calendar screen at the beginning of each day in addition to the start of each turn during battles! This allows you to save in alternate slots (and later, to reload to a recent point) even if something goes wrong on a day without a fight.

I'm also continuing to tweak balance among the game's classes based on player feedback, including a promised addition to the barudit repertoire: nets!

  • added Weighted Nets to the game! These equip to the off hand, granting a 5% Dodge boost and the skill Throw Net; usable by characters with net mastery.

  • new skill: Throw Net. It has very low damage and only a 75% chance to hit, but possesses a 100% base chance of causing both Immobilized and Disarmed if it does. Furthermore, it doesn't end the turn.

  • proc gen barudit now have a 1-in-3 chance to spawn with a weighted net in their inventory.

  • the Wyrm advanced class now gets +1 range on Throw Net, giving them a bit more flexibility in locking down enemies to make up for their comparative lack of defensive bulk.

  • buffed promoted bronze golems to make them more competitive with their stone bretheren. Titans now gain an extra 10 bonus health (+36, up from +26), +3 to Strength (up from +2), +2 to counterattack limit, two different counterattacks (Spin Saw and Spin Saw 2), and can use Hold for a mere 1 energy. This allows them to lock down areas, soak damage, and retaliate against held enemies. As for Colossi, they now gain +9 Strength (up from +5) and can use Engine Boost for only 3 energy, making them more viable as offensive front-liners.

  • Berserkers now learn Berserk, giving them a fun new tool to make up for the added masteries they pass up.

  • new skill: Berserk. Buffs the user's movement by 25% and strength by 20% for the turn.

We have more options for custom characters!

  • created six new skin tones usable for custom human portraits (but which will never be chosen in proc gen portraits): green, red, blue, purple, black, and white.

  • created eight new skin tones usable for custom lissit portraits (but which will never be chosen in proc gen portraits): seafoam, blue, violet, red, yellow, white, gray, and black.

  • created three new colors for lissit spines in custom portraits: pink, light pink, and light blue.

  • new dialogue lines are now customizable in the custom character creatorinfo response lines (i.e. lines responding to new information about an ally), sad info response lines (used when an ally reveals something sad about themselves), and hobby info response lines (used when an ally talks about their hobby).
  • added new hat, glasses, and face mask layers to character portraits in anticipation of adding a bunch of glasses, masks, and hat options to the custom character creator. (There's more to come on this front--stay tuned! 😉)

Next, we have more miscellaneous additions and improvements!

  • the biggest news on this front is a new arena condition: Custom Character Enemy.

Source

Steam News / 28 May 2025

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