Together in Battle
Steam News 26 March 20261mo ago

Version 1.1.01

Some minor fixes and improvements here, plus a nice new UI feature: UI improvement: when mousing over a skill target, the game now displays a health bar at the bottom of their targeting reticle with the proportion of he…

Update log

Full Together in Battle update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

8 fixes1 addition7 changes0 removals
  • UI and audio
  • Balance
  • Gameplay
  • Fixes
addedSome minor fixes and improvements here, plus a nice new UI feature:
changedUI improvement : when mousing over a skill target, the game now displays a health bar at the bottom of their targeting reticle with the proportion of health they stand to lose (or gain) flashing in white!
changedUI improvement : when mousing over a skill target that can counterattack, a health bar will be displayed beneath the attacker showing with the proportion of health they stand to lose (or gain) from the counterattack flashing in white.
changedUI improvement : when mousing over a knockback target, a health bar is now also displayed for any unit they're going to be knocked into with their own proportion of health to be lost flashing in white.
changedUI improvement : in-battle unit tooltips for characters on the leftmost 1/3rd of the screen now appear to the left of the unit so as to avoid covering the area the player is focused on.
fixedfree movement improvement : fixed an issue where standing still next to multiple units and then moving into one of those units to shove it wouldn't work (you would have to move away, then come back and reinitiate the collision to shove).

Some minor fixes and improvements here, plus a nice new UI feature:

  • UI improvement: when mousing over a skill target, the game now displays a health bar at the bottom of their targeting reticle with the proportion of health they stand to lose (or gain) flashing in white!

  • UI improvement: when mousing over a skill target that can counterattack, a health bar will be displayed beneath the attacker showing with the proportion of health they stand to lose (or gain) from the counterattack flashing in white.

  • UI improvement: when mousing over a knockback target, a health bar is now also displayed for any unit they're going to be knocked into with their own proportion of health to be lost flashing in white.

  • UI improvement: in-battle unit tooltips for characters on the leftmost 1/3rd of the screen now appear to the left of the unit so as to avoid covering the area the player is focused on.

  • free movement improvementfixed an issue where standing still next to multiple units and then moving into one of those units to shove it wouldn't work (you would have to move away, then come back and reinitiate the collision to shove).
  • free movement improvement: the game is now forbidden from detecting freefall during the half second after a unit spawns so as to prevent the game from spawning dust particles and the "jump landing" sound effect every time you switch scenes.

  • free movement improvementincreased the minimum downward velocity necessary for the game to detect a soft freefall.
  • fixed: Multiplayer Arena still wasn't unlocking as intended for some players.

  • fixed: the counterattack icon in the targeting reticle was sometimes not playing its flashing animation.

  • fixeda character tooltip could be displayed twice consecutively due to multiple tooltip timers being added, producing a weird flicker.
  • fixedfour variant lines of background dialogue about having a bad relationship with the grandparent or grandparents who raised a character could not be selected due to misformatted tags requiring certain biographical details.
  • in version 1.1.01aincreased the size of the damage preview health bars by 20%.
  • fixed in version 1.1.01a: flashing health bars weren't displaying for the target for impact damage with Kinetic Pull.

  • fixed in version 1.1.01a: if you saved the game on the victory screen and reloaded, you would be awarded the spoils of the fight a second time.

  • fixed in version 1.1.01a: if you saved the game on the victory screen and reloaded, you could be inappropriately advanced beyond your current league fight.

Source

Steam News / 26 March 2026

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