In this update3
Full notes
Full Tinkerlands update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Server
- Gameplay
- Fixes
- Maps
Tinkerlands changes
Hello everybody!
You might've noticed that we've been updating Tinkerlands almost daily since the last announcement. We are doing that because now that we have the automated crash report, we are being able to catch issues that we weren't able before!
We still have some reports on our backlogs for more obscure bugs that we are still investigating. But this patch addresses most of the reports we've received, at least the most common ones.
Tinkerlands v0.3.3.0
CHANGES
Network 'Rely' protocol is now disabled.
Crash Handler now includes the current world's mod list.
Crash Handler now includes an internal LOG for developer messages.
Reduced RAM usage in general.
[MP] Added a packet loss warning.
BUGFIXES
[MP] World saving will no longer happen in the menu. (due to late packets)
[MP] Fixed cs_ai_dryad_roots argument is undefined.
[MP] Fixed player respawn randomly crashing.
[MP] Increased packet repeat in case of packet not being able to be sent from 2 seconds to 7 seconds.
[MP] Fixed Banshee Cutscene crash when clients are far from it.
[MP] Fixed Deep Sea King Cutscene crash when clients are far from it.
[MP] Fixed Frog Prince Cutscene crash when clients are far from it.
[MP] Fixed Magma Construct Cutscene crash when clients are far from it.
[MP] Fixed packet purge not working with the new networking protocol.
[MP] Fixed Trichroma Fairy crashing If the host leaves the game while their projectiles are active.
[MP] Disabled forced disconnection on Alt+f4 for the host.
[MP] Fixed wrong objects being destroyed under rare circumstances.
[MP] Fixed death cam crashing when travelling.
[MP] Added packet skip when in the menu to avoid crashes.
[MP] Fixed a crash when client finishes connecting with a delay.
[MP] Fixed a crash when a NPC dies while the interface is open.
Fixed memory leak related to the previous lighting system.
Fixed memory leak related to vbuffer constructors.
Fixed memory leak related to data being initialized before loading but not deleted.
Fixed memory leak related to occluders data.
Fixed memory leak related to containers being destroyed.
Fixed memory leak related to vertex buffers.
Fast moving items to containers now check whether the item map exists.
Fixed a crash that would occur when creating or switching characters after exiting a world.
Source
Changelog.gg summarizes and formats this update. How we read updates.
