In this update5
Full notes
Full Tinkerlands update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- UI and audio
- Balance
- Fixes
- Server
Tinkerlands changes
Hello everybody!
We are back once again with another patch, mostly focused on bugfixing and expanding the crash auto-report tool. The game is getting more and more stable with each update, we are now receiving 2~3 reports every ~2,000 play sessions.
We are going to keep this pace for a bit longer, but soon enough we should be able to start working full steam on the next major update.
Tinkerlands v0.3.4.0
NEW
Added dropped by Leprechauns in Day/Night islands.
CHANGES
Player backup is loaded automatically if the main file is missing.
Report tool now shares system specs (anonymously).
Report tool logs now include time.
World now include a variable.
Disabled editing of old world files until they are open at least once.
Updated rain ambience sound.
Removed bosses from the Codex that are not (yet) ingame.
Thorn Whip recipe changed from Lunarite ingots to Solarite ingots.
BALANCE
Most walls recipe ingredient costs have been reduced from 2 to 1.
Most floors recipe ingredient costs have been reduced from 2 to 1.
BUGFIXES
Fixed steam overlay locking mouse inputs.
Fixed night structure #940 to include a missing switch.
Fixed aim range for items with undefined value.
Added safe checks for Bonus calls.
Fixed doors not opening If you are too close to them.
Added delay to Steam/Join button to reduce double clicking.
Tops now read 0 as -1 by default to avoid save corruption crashes.
Player initial spawn for old world is now updated on conversion.
Fixed randomization after string corruption.
Fixed gamepad integration for the cooking minigame.
Fixed Tribe Set buff that drops tomahawks not working.
Fixed bug where Cardion Shell was not disabling HP regeneration.
[MP] Fixed turtle entrance crash.
[MP] Clients after-death skeletons are now synced.
[MP] Fixed buffs that drop ammo when killing enemies crashing when hitting a segmented enemy.
[MP] Normal packets are no longer interpreted while loading worlds.
[MP] Fixed Baba Yaga's bottle killing a disconnected player crash.
[MP] Fixed Tut Cutscene in multiplayer If clients are afar.
[MP] Fixed Tut's altar crash for clients that are far away when the cutscene starts.
[MP] Disabled compression on JSON packets.
[MP] Player container info is now sent as string instead of JSON.
[MP] Fixed crash when mining a ghost block.
[MP] Fixed double world-unload for clients when disconnected while exiting the game.
[MP] Fixed Block's autotile calculation happening when the player is already in the menu.
Source
Changelog.gg summarizes and formats this update. How we read updates.
