In this update4
Full notes
Full Tinkerlands update
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What changed
- Gameplay
- UI and audio
- Events
- Maps
- Performance
- Store
Tinkerlands changes
NEW
Added 301 new items.
Added 230 new interactables.
Added Day Island.
Added Night Island.
Added Enchantment system.
Added a new NPC: The Enchantress.
Added 20+ unique Runes.
Added Roof system.
Added Mounts.
Added Weather system.
Added NPC portraits.
Added NPC friendship system.
Added 'Transmutation Cube'.
Added corrupted text support.
Added dictionary support to un-corrupt corrupted text.
New savefile system that uses a single file instead of multiple files. This should reduce the conflicts with Steam cloud and make it more robust in general.
Added 'Rookie Fishing Rod'.
Added unique rewards for reaching max amity with each NPC.
Added 16 new combinations with already existing accesories.
Added 'NPC has died' message when a NPC dies.
Added NPC Gifting.
Added new fish.
Added maps for all mandatory islands.
Added maps for some optional islands.
Added 'Mystic Island'.
Added tops that act as light sources.
Added window tops.
Added new traps to the game.
Added new traps to the Electrician shop.
Added a new slot in the player's equipment for Hooks.
Added a new slot in the player's equipment for Mounts.
Added secret tiles that can be dig with a shovel to obtain secret items.
CHANGES
Updated navigation system, which now uses maps for individual cells.
Compass no longer rerolls the whole navigation map, but a single cell.
Removed 'Developer Note #2' drop.
Added 'Developer Note #3' drop.
Updated some mob statues placeholders that were left behind.
Updated 'Grasslands Theme' song.
Updated 'Main Menu' song.
Updated some GUI icons.
Re-designed gamepad integration for a smoother experience.
Re-designed most enemy banners visually.
Re-designed several NPC sprites.
Re-designed several interactable sprites.
Re-designed several item icons.
Added descriptions to some buffs that were missing them.
Pumpkin floor can now be picked up with a shovel.
Updated teleport offsets.
Improved teleport VFX.
Updated some items sound effects.
Revisited most of the NPC dialogues to make them feel more natural.
Added new dialogues to most NPCs.
Each NPC now has different items that they love and hate, for gifting purposes.
Updated NPC dialogue GUI to be bigger and include the NPC's portrait.
NPC clothes are now obtainable.
Added 'Mana Sickness' when stealing MP.
Tops now have descriptions to let players now that they can be placed.
Added a touch of bloom to certain biomes of the game.
Added new guides to the 'Where to go next?' quest.
BALANCE
NPCs can now die.
NPCs can now fight with nearby enemies.
Each NPC now use their own weapons to defend themselves.
NPCs now get more damage and HP throughout the game.
Reworked game's economy.
Reworked combat balance.
BUGFIXES
Fixed Jungle's dungeon entrance appearing inside the walls.
Fixed some enemies death particles.
Fixed some pressure plate sprite offsets.
Fixed NPCs not showing their hands correctly.
Fixed several weapon descriptions not being accurate.
Fixed different localization entries.
Fixed enemies fireballs always doing crit damage to clients.
Fixed ghosts from Ghostlands not having gore particles.
Fixed goblins from Goblin Island not having gore particles.
Fixed NPC clothing not syncing properly in multiplayer.
Fixed visual glitches with mist in the Swamp.
Fixed fishing rods not being affected by the sounds volume.
Fixed some enemy attacks being able to hit between different regions.
Fixed a crash that would occur when hiting a segmented enemy with certain weapons.
Fixed the rotation algorithm of segmented enemies.
Fixed the 'C' button not working properly sometimes to open the crafting menu.
Fixed some teleport platforms not working properly.
Fixed recursive cables not working properly sometimes.
Fixed a bug that could make an item disappear in the GUI under certain conditions.
Fixed a bug that would prevent certain islands from appearing even with the conditions met.
Fixed minecarts not being affected by the sounds volume.
Fixed weapons attack speed not being properly calculated.
Fixed entities item use speed not being properly calculated.
Fixed some projectiles with tracking not working properly in PVP.
Fixed a bug with walls where tilesets weren't properly applied.
Fixed some z-sorting problems with some interactables.
Fixed some structures with overlapping interactables.
Fixed a bug where islands wouldn't be correctly deleted.
Fixed a bug where enemies wouldn't spawn properly.
Fixed different crashes when travelling to different islands.
Fixed 'Low Specs' mode not rendering properly under certain conditions.
Fixed some Codex entries that were incorrect, or not working properly.
Fixed some NPCs displaying "Default" as their dialogue message.
Fixed a bug where enemies wouldn't spawn If the host is in the Town biome.
Fixed tops not being destroyed when the underlying object was destroyed.
Fixed some accesories crashing the game when activated under certain circumstances.
Fixed some crashes related to NPCs using certain items.
Fixed a crash when creating a new player after being playing the game before.
Fixed a bug where the screen wouldn't update after switching resolutions.
Fixed a bug where item's description would disappear after using the item.
Doors are now taken into account when pathfinding.
Removed arrow splash vfx from projectiles that are not arrows.
Reworked some enemy projectiles.
Source
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