Update history
Latest Timefront updates
Search patches, hotfixes, and dev posts. Load more to keep browsing the timeline.
Browse updates
Published changes
Search updates. Filter by source or date. Open any row for the full patch notes, or load more to continue the timeline.
- Timefront
Dev Update - August
Concepts Discovery for the Ironfolk's design language and mood has finished and we moved right into concepting a building. We came up with a style we like to call "Metalpunk" and here you can see the result in the Ironf…
Patch notes8 changesUI/audioGameplay - Timefront
Dev Update - June
Concepts I'm happy to say the concept (and some splash) art of the Travelers is finished. With this we are able to wrap up the second race with all their models done on 2D and just a couple left on 3D. Cutscenes Work fo…
Patch notes2 changesGameplay - Timefront
Dev Update - May
Concepts Ragsul, a nightmare straight from the deepest Void comes to the Known World. This is the last commander for the Travelers and we are only missing a single unit to finish the concept of the Travelers and to move…
Patch notes3 changesUI/audioGameplay - Timefront
Dev Update - April
Concepts A new threat comes from the mind of our concept artist, but this time is a double-threat! The abomination is a creature from the void that can only be summoned by the Travelers. The Autumn Lord is a campaign mi…
Patch notes3 changesGameplay - Timefront
Dev Update - February
Read below what the team has been working on during January Concepts We worked on a scene for the background of the campaign lobby plus the tower for the Travelers Steam post imageSteam post image Gameplay Campaign and…
Patch notes3 changesGameplayMaps - Timefront
Dev Update - January
First of all, happy new year! We wish every one of you a prosperous 2026, surrounded by the ones you love. Concepts Concept art has been progressing steadily for the Travelers' buildings. We are discovering the right de…
Patch notes4 changesGameplayUI/audio - Timefront
Dev Update - December
November has been busy! Lets go over what we were working on: Concepts We've been working on the last concept for the buildings of the Eldmen: the Imperial Stable. Without breaking stride, we moved over to the Travelers…
Patch notes3 changesGameplayUI/audio - Timefront
Dev Update - November
New CharactersSteam post image Efecius, Quintus' right-hand man and a high-ranked leader between the Legionnaires, is an important character within the story of Timefront and will play a key role during the campaign. Ne…
Patch notes3 changesGameplayWorkshop - Timefront
Dev Update - October
Updates We updated the website, you can find it at: https://playtimefront.com. We also updated our Steam page, namely we added: New videos, screenshots and descriptions New trailer: View store page New game poster: New…
Store6 changesGameplay - Timefront
Dev Update - September
August has been busy! This is what we've been working on: Replication Optimizations for multiplayer. We now do not replicate what is it on the fog of war. This gives two competitive advantages: the first one and the obv…
Patch notes4 changesPerformanceMaps - Timefront
Dev Update - August
We have been silent for a while but for good reason. See the updates below: Multiplayer Ready The game is now on a multiplayer playable state. The core gameplay loop is functional and other loops such as base-building a…
Patch notes3 changesPerformanceGameplay





