Full notes
Full Timefront update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Server
We have been silent for a while but for good reason. See the updates below:
Multiplayer Ready
The game is now on a multiplayer playable state. The core gameplay loop is functional and other loops such as base-building are still under development. We are also polishing how it feels to play over the internet for long distances and optimizing replication. First internal playtests were promising in terms of performance which was our main concern.
New Characters
Steam post imageIntroducing the Evocator, this ranged unit from the Travelers can debilitate that pesky front-line with Curses and status changes. They are squishy but can make for a good back-liner.
New Buildings
The Tower of the Eldmen not only looks beautiful, but also can guard your base against enemies trying to sneak up on you.
New VFXs
Source Collection is now functional and stylish! We'll still have to polish it but we have an initial visual indicator of how resource collection works in Timefront.
Demo Announcement
We plan to run a multiplayer demo with 2 races on December. If you want to be the first to know when the demo is launched, join our Discord server: https://discord.gg/bHdagJzSJs.
Source
Changelog.gg summarizes and formats this update. How we read updates.
