Full notes
Full Timefront update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
Concepts
I'm happy to say the concept (and some splash) art of the Travelers is finished. With this we are able to wrap up the second race with all their models done on 2D and just a couple left on 3D.
Cutscenes
Work for the first cutscene is finished and will be included in the next playtest so now the missions you are able to play are chained by it and the story starts to take shape..
Gameplay
Pathfinding rework is complete. There are still odds and ends that we will keep iterating on but it is 90% there where we want it to be. Engine migration to UE 5.7 is underway and we expect there will be some friction that we'll need to work around, but this will let us use the latest tools and tech the engine has to offer. Lastly, blockout and internal playtests are underway for the Free-for-all (FFA) game mode. For now it will only be playable against 7 AIs in a similar way you would play a battle royale game, but the idea is that once it is stable in single-player, we will add multiplayer for it so you get a taste of how the main game mode is going to be played.
3D Art
Buildings for the Travelers are complete too and now pre-production for Ironfolk buildings has started. We re-iterated on the look of the concepts and we think we arrived at a great artstyle for this. Can't wait for you all to see it. In the meantime, we went a bit overboard with the lore and we created a full alphabet for the Travelers. This detail probably will go overlooked most of the times but for those of you that appreciate these kind of things, take a closer look at the Travelers buildings in-game and you will see these inscriptions carved in the surface.
Source
Changelog.gg summarizes and formats this update. How we read updates.
