Full notes
Full Timefront update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
Concepts
A new threat comes from the mind of our concept artist, but this time is a double-threat! The abomination is a creature from the void that can only be summoned by the Travelers. The Autumn Lord is a campaign mini-boss. We are gonna experiment with re-using the model and animations but changing the textures to create 2 characters in 1.
Cutscenes
Work has started and has been steadily advancing for the cutscenes of the game. These are not going to have the full quality of a cinematic but it will be the next best thing. They play in-between missions of the campaign and add context to the story of the game.
3D Characters
Oh, and btw, the Abomination/Autumn Lord is ready and in the engine too!
Steam post imageSteam post image
Playtest
Last month, we were busy with a playtest. The main objective of the playtest was to validate the innovative mechanics of the game, such as battle-royale, and that they blend well with the classic systems of an RTS. The response has been great so far, so we know we are in the right path. There are a few things to adjust though, so we'll be focusing on those.
The playtesters also gave us a lot of feedback on things like camera control, unit movement and QoL improvements that we are fixing for the next playtest. We want to thank you to all that were involved in this playtest and we hope to see you in the next one!
Source
Changelog.gg summarizes and formats this update. How we read updates.
