Full notes
Full Timefront update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
November has been busy! Lets go over what we were working on:
Concepts
We've been working on the last concept for the buildings of the Eldmen: the Imperial Stable. Without breaking stride, we moved over to the Travelers buildings and started with the Harvester.
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Lighting
We decided to step up our game with our lightning and we are re-lighting most of our levels. "Lighting makes or unmakes a scene". This resonates true for all artistic endeavors and you can see a clear example below.
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Gameplay
On the gameplay side we are still solving bugs and optimizing for multiplayer, while we work on adding new stuff for single-player modes. The campaign has a dedicated Trigger & Quest system now and the adversarial AI is being rehauled to make it smarter.
Level Design
We redesigned the first level of the campaign. If you played the last version, you'll find this one is similar but with better distribution of spaces.
Kickstarter
Last but not least, the Kickstarter pre-launch page is live and the trailer is revealed, you can visit it here. Hit the "Notify me on launch button" to be a backer of the project and access exclusive rewards.
Source
Changelog.gg summarizes and formats this update. How we read updates.
