Full notes
Full Timefront update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
First of all, happy new year! We wish every one of you a prosperous 2026, surrounded by the ones you love.
Concepts
Concept art has been progressing steadily for the Travelers' buildings. We are discovering the right design language for the structures that involve portals/gates as you can see below.
Steam post imageSteam post image
Gameplay
Campaign mission 1 is ready and we are starting work on mission 2. The idea is for February have a build ready on Steam for testing both scenarios. Upgrading your Commander between missions is also planned to be released as well as Skirmish against the AI.
UI/UX
Speaking of upgrading your Commander abilities, we've been progressing with some UI/UX designs towards this end. You can see a small example below (not final).
Steam post image
We took these last two weeks for a well deserved rest but now we are back in full force to reach February with a playable build and to launch the Kickstarter campaign. We hope you can support us in making the best version of Timefront. See you in the Known World.
Source
Changelog.gg summarizes and formats this update. How we read updates.
