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Steam News7 November 20257mo ago

The Flagship Devlog#22

Hello everyone! For now, my main task has been dedicated to developing the Demo content. Firstly, I completed the configuration of the basic enemy and level content for the Demo.

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Hello everyone! For now, my main task has been dedicated to developing the Demo content.

What changed

1 fix2 additions0 changes1 removal
  • Fixes
  • Store
  • Gameplay
  • Balance
fixedFirstly, I completed the configuration of the basic enemy and level content for the Demo. I did an initial test of the difficulty curve and fixed some AI issues. Additionally, I introduced a new type of enemy ship specializing in shotguns and missiles.
removedAs unlocking ships serves as a key part of the player's progression, I've refined the unlock mechanism, providing clear goals and progress tracking. Furthermore, I reconfigured the purchase prices of battleships to make them more reasonable. The number of credits earned by killing enemies has also been adjusted accordingly, and some outdated test battleships have been removed from the available pool.
addedFor equipment crafting, I added several new types of collectible minerals. Players are now required to gather these minerals before they can produce equipment. The initial configuration of craftable equipment has also been completed, and the equipment manufacturing feature is finally starting to take shape.
addedIn combat, I optimized the logic for damage distribution based on direction. The emphasis is now on the origin of the damage rather than just the distribution of hits, allowing players to have a more intuitive control over the flow of combat. Additionally, player health has been increased, and a health value display has been added to help players better monitor their combat status.

Firstly, I completed the configuration of the basic enemy and level content for the Demo. I did an initial test of the difficulty curve and fixed some AI issues. Additionally, I introduced a new type of enemy ship specializing in shotguns and missiles.

As unlocking ships serves as a key part of the player's progression, I've refined the unlock mechanism, providing clear goals and progress tracking. Furthermore, I reconfigured the purchase prices of battleships to make them more reasonable. The number of credits earned by killing enemies has also been adjusted accordingly, and some outdated test battleships have been removed from the available pool.

For equipment crafting, I added several new types of collectible minerals. Players are now required to gather these minerals before they can produce equipment. The initial configuration of craftable equipment has also been completed, and the equipment manufacturing feature is finally starting to take shape.

In combat, I optimized the logic for damage distribution based on direction. The emphasis is now on the origin of the damage rather than just the distribution of hits, allowing players to have a more intuitive control over the flow of combat. Additionally, player health has been increased, and a health value display has been added to help players better monitor their combat status.

That's all for this development log. Thank you for your continued support and attention to "Flagship." I invite you to share this with your friends as we continue to build this game together. Until next time!

Source

Steam News / 7 November 2025

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