HomeGamesUpdatesPricingMethodology
Steam News20 October 20258mo ago

The Flagship Devlog#21

Hello everyone. I know many of you are eager to see new starships or features, but my recent focus has shifted to game balance and numerical tuning.

Full notes

Full TheFlagship update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone. I know many of you are eager to see new starships or features, but my recent focus has shifted to game balance and numerical tuning.

What changed

0 fixes1 addition4 changes0 removals
  • Balance
  • Events
addedHello everyone. I know many of you are eager to see new starships or features, but my recent focus has shifted to game balance and numerical tuning .
changedFor weapons, I've balanced key attributes like Time-to-Kill and range across several archetypes: versatile Pulse Lasers, armor-piercing Flak Cannons, shield-breaking Beams, and high-burst Missiles. The goal is to make each feel unique and viable.
changedThe survival system offers two distinct defenses: heavy, non-regenerating Armor and power-draining Shields, creating meaningful trade-offs in ship fitting.
changedI am also fine-tuning the broader interplay between Mass, Thrust, and limited Power capacity.
changedDesigning the core game math has been a complex challenge, but it's all to ensure that every player's choice is tactically meaningful. Admittedly, this is my first time working solo on a project of this scale. It's been a tremendous learning experience, and I sincerely hope it all comes together smoothly.

While this means fewer flashy visuals, these adjustments are crucial for a polished experience.

For weapons, I've balanced key attributes like Time-to-Kill and range across several archetypes: versatile Pulse Lasers, armor-piercing Flak Cannons, shield-breaking Beams, and high-burst Missiles. The goal is to make each feel unique and viable.

The survival system offers two distinct defenses: heavy, non-regenerating Armor and power-draining Shields, creating meaningful trade-offs in ship fitting.

I am also fine-tuning the broader interplay between Mass, Thrust, and limited Power capacity.

Designing the core game math has been a complex challenge, but it's all to ensure that every player's choice is tactically meaningful. Admittedly, this is my first time working solo on a project of this scale. It's been a tremendous learning experience, and I sincerely hope it all comes together smoothly.

That's all for now. Thank you for your support of Flagship, and please share this update with friends. See you next time!

Source

Steam News / 20 October 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.