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- The Isle
Patch 0.12.51.02 Now Released!
Hey Islanders, We are now deploying Gateway to the EVRIMA branch. As outlined in our latest DevBlog, our current live version (Spiro, 0.11.59.04) will be moved to its own branch for a limited time. This move is designed…
- The Isle
DevBlog #42
FTessaro - Lead Programmer This month I have been working mostly on getting Gateway sent to the public while also doing more work on upcoming mechanics. Most of time was spent working on several different approaches for…
- The Isle
DevBlog #41
FTessaro - Lead Programmer This month I worked on several fronts, while also working on improving the Spectator Mode for the public Evrima branch of the game. We also fixed a few small problems server side, and introduc…
- The Isle
Patch 0.11.57.02
Hey Islanders, In this small patch we've introduced a rework to the vomiting mechanic and introduced a "sickness" status effect. The patch notes contain a more detailed breakdown of these additions. We are aware of and…
- The Isle
DevBlog #40
Filipe - Lead Programmer This month I have been working on several different things across various days/weeks, so I will mention the most important topics below: Reworked the thrash abilities mouse detection, as there w…
- The Isle
DevBlog #39
dmIV - Programmer In my completely biased opinion I must say that this has been one of the best months I’ve had working on the game. The time finally came for me to continue working on the herrerasaurus. There had been…
- The Isle
Patch 0.11.54.12
Changelog 0.11.54.12 Additions Added server whitelists - Details below Enhancements Various adjustments to improve accuracy of directional attacks Fixed locomotion input locking during vomiting Improvements to spectator…
- The Isle
DevBlog #38
FTessaro - Lead Programmer Most of the month was focused on getting 6.5 out of the door. It entailed an array of bug fixes, balance adjustments and subtle refinements to nearly every game mechanic. We also invested sign…
- The Isle
Update #6.5 Now Live!
Dinner for four. Experience the shift to Unreal Engine 5 with the overdue 6.5 update. Discover the ravenous appetite of the Ceratosaurus, a predator and scavenger capable of gorging itself on decaying corpses to inflict…
- The Isle
DevBlog #37
FTessaro - Lead Programmer This month, my main focus was on enhancing and resolving issues with various mechanics. We had several strange behaviors concerning physics and other various interactions when multiple abiliti…
- The Isle
DevBlog #36
dmIV - Programmer In our previous testing the gallimimus was only able to forage near shores, where it could dig up frogs. This does not really fit the playstyle of the dinosaur, so I added support for foraging on land.…
- The Isle
DevBlog #35
FTessaro - Lead Programmer Much of my work this month revolved around the gallimimus, which has a different way of grabbing things, as it may use either its mouth or hands, so I developed a small system to control when…
- The Isle
DevBlog #34
FTessaro - Lead Programmer This month the focus has been adding onto and improving all the new dinosaurs, but also fixing the enormous amount of issues caused by our migration to Unreal Engine 5. But not everything has…
- The Isle
DevBlog #33
amar0k - Programmer With the release of U6 and the break over we have been in the process of migrating the game from Unreal Engine 4.27 to Unreal Engine 5. This has brought some exciting new features to work with like N…
- The Isle
DevBlog #32
dmIV - Programmer As we were getting closer to the release I mostly focused on bug fixes and smaller changes as it’s important not to break anything in the last second. I went over a few issues or confusing behavior we…
- The Isle
Update #6 Now Live!
Hey Islanders, Tear apart your prey and treat yourself to their innards. Update 6 brings forth the first iteration of gore, gifting each dinosaur with a plethora of delectable organs to feast upon. Meat, fresh and other…

