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- The Battle for Vega
Devlog build 0.8.2: All the small things
It has been a while since I've had that much time off the game, but I went through overstress and overwork, and I'm still recovering from the lasting effects. But slowly and steadily, I'm still doing some work – startin…
Patch notes7 changesGameplayBalance - The Battle for Vega
Demo 2.0.1 Patch Notes
It has been a week since the demo launched, so it's time for the first patch release with several fixes and balance adjustments: Weapons > Spreadshot: Fixed an issue with the new warm-up screen affecting this weapon Arc…
Announcement9 changes3 numericFix - The Battle for Vega
Demo 2.0 is out now!
As per usual, nothing goes according to the plans I make about this game – and last week showed me that in full force! First, the good news – the Demo 2.0 is out, and I even managed to release it one day earlier, on May…
Store4 changesGameplayPerformance - The Battle for Vega
Demo 2.0 Officially Released on 2026, May 8th
Hello everybody, the new updated demo is finally here! This one is based on the most recent version of the main game and includes everything that have been added for the last 2+ years of work. The demo will contain the…
Announcement2 changesGameplay - The Battle for Vega
Demo 2.0: Last minute game optimizations
To be honest, for this last week and a half the plan was to just update my PC devices, create a final build, and try to test it properly for one last time before uploading it to Steam. But in a strange twist of events,…
Announcement - The Battle for Vega
Demo 2.0: Release date and trailer
It took some time, and many iterations, but the trailer for Demo 2.0 is finally here! And with that, I've decided on the new demo's release date as well: The Demo 2.0 will release on 8th May 2026 There will be a full ch…
Announcement6 changesGameplayBalance - The Battle for Vega
Getting back to the game after the Easter 2026 holidays
As per usual, mid‑April was dominated by Easter celebrations and a couple of personal occasions (including my birthday) as well. So except for the Easter‑inspired video that I produced for the game, I barely worked on i…
Announcement1 changeGameplay - The Battle for Vega
Demo v2: Week 10 – The demo v2 is completed
Great news – the work on the new updated demo version of The Battle for Vega is done! It took almost three times the work I was planning for, but I found a huge amount of bugs that were present in the full game as well,…
Announcement1 changeGameplay - The Battle for Vega
Demo v2: Week 9 – Unexpected bugs and more testing
The plan for this week was to do the last few runs of the story and arcade modes, decide on the release date for Demo v2.0.0 (The Battle for Vega), and start working on the trailer. And indeed the first few testing runs…
Announcement - The Battle for Vega
Demo v2: Week 8 – Achievements, Bonus Levels and Boss Hard Mode
The previous week was all about finding and fixing bugs, and some of those persisted into this week, but nothing major. So I continue to test and polish the build in order to be ready for the release. What's new this we…
Patch notes4 changesFixGameplay - The Battle for Vega
Demo v2: Week 7 – Story and Arcade modes are both balanced
Finally, I'm happy with the balance of both the Story and Arcade mode in The Battle for Vega 's upcoming new demo! So I've started the last push – testing everything from start to finish, and even invited a friend of mi…
Store6 changesFixBalance - The Battle for Vega
Demo v2: Week 6 – Arcade Mode balance nearly there
I thought that I'd balanced all the weapons, ships, and enemies, but trying to make the Arcade Mode experience as seamless as possible proved me otherwise! In the end, I'm replaying each act and then changing weapon sta…
Announcement7 changesFixGameplay - The Battle for Vega
Demo v2: Week 5 – Arcade Mode Testing Began
Balancing Arcade Mode is both easier and harder than balancing Story Mode. Arcade is designed to be a faster, simplified version of Story mode — with no credit drops, no ship or weapon upgrades, and instead a preset shi…
Announcement3 changesGameplayBalance - The Battle for Vega
Demo v2: Week 4 – Story Mode Fully Tested
I’m still recovering from the flu, but last week I managed to make a few balance adjustments, fix several bugs, and most importantly play through the Story mode multiple times. At this point, I’m quite happy with how th…
Patch notes3 changes1 numericBalance - The Battle for Vega
Demo v2: Week 3 – Starting the Testing
I’m finally done with all of the changes required for the new demo! It took a couple of weeks (about a week more than expected), but everything is now in place. What was required for the demo: Levels 1 to 30 (Acts 1, 2,…
Patch notes6 changesGameplayBalance - The Battle for Vega
Demo v2: Week 2 – I'm getting there
It’s not too surprising that creating an entirely new demo (I’m not reusing the old demo’s code) is taking more time than I initially expected. Still, I honestly thought it would be ready for testing in about 10 days—bu…
Announcement2 changesGameplayBalance






