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Steam News4 May 20262mo ago

Demo 2.0: Last minute game optimizations

To be honest, for this last week and a half the plan was to just update my PC devices, create a final build, and try to test it properly for one last time before uploading it to Steam.

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changedBut in a strange twist of events, I randomly found a way to optimize the way I'm using particle systems – especially on low‑power devices with built‑in graphics, there is a noticeable difference!

The Battle for Vega changes

changedBut in a strange twist of events, I randomly found a way to optimize the way I'm using particle systems – especially on low‑power devices with built‑in graphics, there is a noticeable difference!

To be honest, for this last week and a half the plan was to just update my PC devices, create a final build, and try to test it properly for one last time before uploading it to Steam.

But in a strange twist of events, I randomly found a way to optimize the way I'm using particle systems – especially on low‑power devices with built‑in graphics, there is a noticeable difference!

So instead of doing the final testing, I've started re‑doing all of the particle nodes in the whole demo. There are still a few more left, but judging by the current result, I will be able to optimize all of them and still create the build in time.

So no delay on the demo's release – I'm still targeting this Friday (8th of May).

Source

Steam News / 4 May 2026

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