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Steam News16 January 20265mo ago

Patch 0.7.05

General Balance Change: Rebalanced equipment bonuses to reflect changes to hero abilities. Change: Wasteland bugs now give more experience. Levels 1-5 +10%. Levels 6 and above +20%.

In this update8

Full notes

Full Tenebris: Terra Incognita update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

34 fixes3 additions45 changes3 removals
  • Balance
  • Gameplay
  • Maps
  • UI and audio
  • Fixes
changedGeneral BalanceChange: Rebalanced equipment bonuses to reflect changes to hero abilities.
changedGeneral BalanceChange: Wasteland bugs now give more experience. Levels 1-5 +10%. Levels 6 and above +20%.
changedGeneral BalanceChange: Crater parasites now give more experience. Was not level-scaled.
removedGeneral BalanceChange: Completing missions no longer grants “Uncommon” rarity rewards. Only “Rare” and above.
changedHero Skill RebalanceMedicus
changedHero Skill RebalanceChange: The skills “Toxic Shot” and “Viper Bullets” now apply Poison to armored targets.
The “Military Doctor” talent's resistance to control15/3025/50The “Military Doctor” talent's resistance to control increased, buffThe “Hell Incarnate” talent increases damage to burning targets+10+25The “Hell Incarnate” talent increases damage to burning targets increased, buffThe “Electrical Burn” talent increases Critical Damage+15/+15+20/+20The “Electrical Burn” talent increases Critical Damage increased, buff

Tenebris: Terra Incognita changes

changedChange: Rebalanced equipment bonuses to reflect changes to hero abilities.
changedChange: Wasteland bugs now give more experience. Levels 1-5 +10%. Levels 6 and above +20%.
changedChange: Crater parasites now give more experience. Was not level-scaled.
removedChange: Completing missions no longer grants “Uncommon” rarity rewards. Only “Rare” and above.
changedMedicus

General Balance

Change: Rebalanced equipment bonuses to reflect changes to hero abilities.

Change: Wasteland bugs now give more experience. Levels 1-5 +10%. Levels 6 and above +20%.

Change: Crater parasites now give more experience. Was not level-scaled.

Change: Completing missions no longer grants “Uncommon” rarity rewards. Only “Rare” and above.

Hero Skill Rebalance

Medicus

Change: The skills “Toxic Shot” and “Viper Bullets” now apply Poison to armored targets.

Change: The “Military Doctor” talent's resistance to control has been increased from 15/30 to 25/50.

Remediator

Change: The “Vaccination” talent now additionally applies “Panacea” x2.

Defencor

Change: Bayonet Strike now ignores the target's armor.

Legionnaire

Change: The talent “Swinging Blow” now ignores the target's armor.

Ignifer

Change: The talent “Radiant Blade” now applies x2 the Burning effect instead of x1.

Change: The “Predictable Outcome” talent increases the chance to apply Provocation from 25% to 50%.

Change: The “Mighty Flame” talent now applies Combustion x2 effect instead of x1 - from each unlocked talent.

Change: The “Hell Incarnate” talent increases damage to burning targets from +10 to +25.

Change: The “Ammo Reserve” talent reduced the ability’s cooldown from 10 turns to 6.

Change: The “Ammo Reserve” increases the hero’s Initiative to its maximum (triggers a double turn).

Pellentes

Change: The "Poisonous Core" talent is now called "Incendiary Bullets" and inflicts x2 Combustion instead of x2 Poison.

Vidua

Change: The "Extreme Concentration" talent additionally gains the "Maintaining Distance" effect x3.

Change: The “Superhuman Reflexes” talent now grants a +15% bonus to Speed instead of “When ambushed, gains the "Maintaining Distance" effect x3.”

Change: The "Panther System" ability cooldown has been reduced from 7 turns to 6.

Miles

Change: The “Shrapnel” talent now inflicts Bleeding instead of Acid.

Impetum

Change: The “Fan Attack” skill now inflicts Bleeding instead of Acid.

Change: The ability “Fan Attack” has had its cooldown reduced from 4 turns to 3 turns.

Change: The talent “Combat Suppression” (enhances “Fan Attack”) now increases damage to the target's Initiative instead of “converting acid to shock.”

Change: The “Target Adjustment” talent now enhances the “Rapid Fire” skill as well as the “Fan Attack” skill.

Change: The “Animal Cruelty” talent (enhances “Execution”) has had its damage increase raised from 25/25 to 40/40.

Technicus

Change: The “Extended Capabilities” talent no longer requires the absence of armor to activate.

Change: The “Extended Capabilities” talent additionally applies the “Panacea” x3 effect to the hero.

Change: The “Universal Readiness” talent increases the number of “Combat Readiness” effects from x1 to x3.

Change: The “Bifurcation Point” talent changes “chance to inflict Bleeding” to “chance to inflict Acid”.

Libritor

Change: The “Electrical Burn” talent increases Critical Damage from +15/+15 to +20/+20, but increases the dodge penalty from -10/-10 to -20/-20.

Change: The “Fortify Position” ability now applies the “Fortify Position” effect x3 instead of x2.

Change: The “Optimal Distance” talent now applies acid instead of burning.

Change: The “Optimal Distance” talent no longer removes the “chance to apply an additional Shock effect.”

Mechanicus

Change: The “Technical Firmware” talent now increases the number of “Panacea” effects applied from +x1 to +x2.

Change: The “Technical Firmware” talent now increases the chance to apply the “Panacea” effect by +15%.

Effects

Change: The "Combat Readiness" effect now increases initiative by 10% instead of 3%.

Combat

Fix: Vidua's "Spare Injector" ability did not change the target's parameters when transferring the stimulant.

Fix: The "Bloodlust" effect on Parasite units was not transferred between waves when multiple units were destroyed simultaneously.

Fix: Sonicus lacked an animation for entering the battlefield.

Fix: When a unit died due to effects, the turn card and round separator were displayed incorrectly.

Levels

Fix: In the “Lava Caves” replay point, on the last raid, the boss was the wrong level.

Fix: In the “Lava Caves” replay point, on the last raid, one of the interactive corpses was “floating” on the screen.

Fix: At the “Crater” replay points, on all raids, dialogues and radio messages from the story mission were triggered.

Fix: In some places of the “The Best Defense is a Good Offense” legionnaire mission, it was impossible to select enemies.

Fix: Megan's “Scorpion's Nest” mission, texture was missing.

Fix: Aurora's “Call for Help” mission, the radio message about the possibility of saving the medic was in the wrong place.

Fix: Aurora's mission “Last Chance” - one of the backdrops was shifted.

Fix: Aurora's mission “Trust” - an extra radio message was triggered.

Fix: Boss hunt mission “Abomination” - one of the corpses could not be opened.

Fix: Boss hunt mission “The Gap” - texture was missing.

Fix: Boss hunt mission “Retribution” - the boss was the wrong level and too weak.

Fix: Story mission “Creatures of the Blood Crater” - Slyeer's hologram monologue at the end of the mission did not complete it.

Fix: Story mission “Roots, Bloody Roots” there was an extra big fight at the end.

Fix: Story mission “Nightmare” some stones started to float.

Fix: Story mission “On the Road Again” a barricade was on the wrong layer.

Fix: Story mission “Alpha Carrier” the text was repeated in Dr. Sleeper's hologram monologue.

Fix: Story mission “Devil's Throat” the hole in the floor did not appear after defeating the boss.

Fix: Some missions had incorrect icons on the global map.

Audio

Fix: Fixed a bug in the adaptive music logic that previously caused unpredictable switches when enemies were reinforced.

Fix: Adjusted the volume of parasite sounds on falling limbs.

Fix: Adjusted the volume of the “analyzers” sound.

Fix: Adjusted the volume of the laboratory track.

Fix: Adjusted the behavior of the 3rd intensity in battles during missions with crystalloids.

Fix: The alpha parasite's growling was interrupted.

Texts

Change: Various localization text edits.

General

Change: In the interface, perks are now available for viewing in the unit menu, both in the inventory and in the career.

Change: Starting characters and named characters appearing in raids now have fixed perks.

Fix: Fixed a bug that caused character cards to display incorrectly when switching between heroes on the ship and in the raid.

Fix: Dialogs that occur during raids have been optimized.

Fix: Fixed an issue where a hero's name would not update in a raid after being renamed.

Change: Added quick access to tooltips for passive skills, which are now displayed as small icons next to active skills.

Change: Made some improvements to the user interface.

Fix: The lower side mouse button could not be set in the control settings.

Fix: Additional counters associated with perk effects were not displayed.

Source

Steam News / 16 January 2026

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