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Full notes
Full Tenebris: Terra Incognita update
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What changed
- Balance
- Gameplay
- Maps
- UI and audio
- Fixes
Tenebris: Terra Incognita changes
General Balance
Change: Rebalanced equipment bonuses to reflect changes to hero abilities.
Change: Wasteland bugs now give more experience. Levels 1-5 +10%. Levels 6 and above +20%.
Change: Crater parasites now give more experience. Was not level-scaled.
Change: Completing missions no longer grants “Uncommon” rarity rewards. Only “Rare” and above.
Hero Skill Rebalance
Medicus
Change: The skills “Toxic Shot” and “Viper Bullets” now apply Poison to armored targets.
Change: The “Military Doctor” talent's resistance to control has been increased from 15/30 to 25/50.
Remediator
Change: The “Vaccination” talent now additionally applies “Panacea” x2.
Defencor
Change: Bayonet Strike now ignores the target's armor.
Legionnaire
Change: The talent “Swinging Blow” now ignores the target's armor.
Ignifer
Change: The talent “Radiant Blade” now applies x2 the Burning effect instead of x1.
Change: The “Predictable Outcome” talent increases the chance to apply Provocation from 25% to 50%.
Change: The “Mighty Flame” talent now applies Combustion x2 effect instead of x1 - from each unlocked talent.
Change: The “Hell Incarnate” talent increases damage to burning targets from +10 to +25.
Change: The “Ammo Reserve” talent reduced the ability’s cooldown from 10 turns to 6.
Change: The “Ammo Reserve” increases the hero’s Initiative to its maximum (triggers a double turn).
Pellentes
Change: The "Poisonous Core" talent is now called "Incendiary Bullets" and inflicts x2 Combustion instead of x2 Poison.
Vidua
Change: The "Extreme Concentration" talent additionally gains the "Maintaining Distance" effect x3.
Change: The “Superhuman Reflexes” talent now grants a +15% bonus to Speed instead of “When ambushed, gains the "Maintaining Distance" effect x3.”
Change: The "Panther System" ability cooldown has been reduced from 7 turns to 6.
Miles
Change: The “Shrapnel” talent now inflicts Bleeding instead of Acid.
Impetum
Change: The “Fan Attack” skill now inflicts Bleeding instead of Acid.
Change: The ability “Fan Attack” has had its cooldown reduced from 4 turns to 3 turns.
Change: The talent “Combat Suppression” (enhances “Fan Attack”) now increases damage to the target's Initiative instead of “converting acid to shock.”
Change: The “Target Adjustment” talent now enhances the “Rapid Fire” skill as well as the “Fan Attack” skill.
Change: The “Animal Cruelty” talent (enhances “Execution”) has had its damage increase raised from 25/25 to 40/40.
Technicus
Change: The “Extended Capabilities” talent no longer requires the absence of armor to activate.
Change: The “Extended Capabilities” talent additionally applies the “Panacea” x3 effect to the hero.
Change: The “Universal Readiness” talent increases the number of “Combat Readiness” effects from x1 to x3.
Change: The “Bifurcation Point” talent changes “chance to inflict Bleeding” to “chance to inflict Acid”.
Libritor
Change: The “Electrical Burn” talent increases Critical Damage from +15/+15 to +20/+20, but increases the dodge penalty from -10/-10 to -20/-20.
Change: The “Fortify Position” ability now applies the “Fortify Position” effect x3 instead of x2.
Change: The “Optimal Distance” talent now applies acid instead of burning.
Change: The “Optimal Distance” talent no longer removes the “chance to apply an additional Shock effect.”
Mechanicus
Change: The “Technical Firmware” talent now increases the number of “Panacea” effects applied from +x1 to +x2.
Change: The “Technical Firmware” talent now increases the chance to apply the “Panacea” effect by +15%.
Effects
Change: The "Combat Readiness" effect now increases initiative by 10% instead of 3%.
Combat
Fix: Vidua's "Spare Injector" ability did not change the target's parameters when transferring the stimulant.
Fix: The "Bloodlust" effect on Parasite units was not transferred between waves when multiple units were destroyed simultaneously.
Fix: Sonicus lacked an animation for entering the battlefield.
Fix: When a unit died due to effects, the turn card and round separator were displayed incorrectly.
Levels
Fix: In the “Lava Caves” replay point, on the last raid, the boss was the wrong level.
Fix: In the “Lava Caves” replay point, on the last raid, one of the interactive corpses was “floating” on the screen.
Fix: At the “Crater” replay points, on all raids, dialogues and radio messages from the story mission were triggered.
Fix: In some places of the “The Best Defense is a Good Offense” legionnaire mission, it was impossible to select enemies.
Fix: Megan's “Scorpion's Nest” mission, texture was missing.
Fix: Aurora's “Call for Help” mission, the radio message about the possibility of saving the medic was in the wrong place.
Fix: Aurora's mission “Last Chance” - one of the backdrops was shifted.
Fix: Aurora's mission “Trust” - an extra radio message was triggered.
Fix: Boss hunt mission “Abomination” - one of the corpses could not be opened.
Fix: Boss hunt mission “The Gap” - texture was missing.
Fix: Boss hunt mission “Retribution” - the boss was the wrong level and too weak.
Fix: Story mission “Creatures of the Blood Crater” - Slyeer's hologram monologue at the end of the mission did not complete it.
Fix: Story mission “Roots, Bloody Roots” there was an extra big fight at the end.
Fix: Story mission “Nightmare” some stones started to float.
Fix: Story mission “On the Road Again” a barricade was on the wrong layer.
Fix: Story mission “Alpha Carrier” the text was repeated in Dr. Sleeper's hologram monologue.
Fix: Story mission “Devil's Throat” the hole in the floor did not appear after defeating the boss.
Fix: Some missions had incorrect icons on the global map.
Audio
Fix: Fixed a bug in the adaptive music logic that previously caused unpredictable switches when enemies were reinforced.
Fix: Adjusted the volume of parasite sounds on falling limbs.
Fix: Adjusted the volume of the “analyzers” sound.
Fix: Adjusted the volume of the laboratory track.
Fix: Adjusted the behavior of the 3rd intensity in battles during missions with crystalloids.
Fix: The alpha parasite's growling was interrupted.
Texts
Change: Various localization text edits.
General
Change: In the interface, perks are now available for viewing in the unit menu, both in the inventory and in the career.
Change: Starting characters and named characters appearing in raids now have fixed perks.
Fix: Fixed a bug that caused character cards to display incorrectly when switching between heroes on the ship and in the raid.
Fix: Dialogs that occur during raids have been optimized.
Fix: Fixed an issue where a hero's name would not update in a raid after being renamed.
Change: Added quick access to tooltips for passive skills, which are now displayed as small icons next to active skills.
Change: Made some improvements to the user interface.
Fix: The lower side mouse button could not be set in the control settings.
Fix: Additional counters associated with perk effects were not displayed.
Source
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