In this update9
Full notes
Full Tenebris: Terra Incognita update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Maps
- Fixes
- UI and audio
Tenebris: Terra Incognita changes
Steam post image Dear friends, we are pleased to announce that the official release date for version 1.0 is September 14, 2026.
In this 15th development log, we’ll share what we’ve already accomplished and what we’re currently working on.
New Classes
Steam post imageWe’ve finished work on all 10 new hero classes. When designing these new heroes, our goal was to add variety to the gameplay experience after 40 hours of play. We didn’t want to limit ourselves to simply buffing existing characters by giving them a new look and boosting their stats. That would have made the gameplay rather predictable and wouldn’t have been satisfying. After all, by level 20, the player has already mastered all the mechanics and is looking for something fresh and new! That’s why we tried to give each new class its own unique mechanics to add tactical depth to the second half of the game. So, to play effectively, you need to choose heroes in such a way that their new mechanics reinforce each other. Steam post imageFor example, it’s crucial for the Berserker character and his team to kill as many enemies as possible within a single round. This hero is brutally effective against waves of enemies, but not as good against bosses that don’t summon allies. And the new sniper passively increases their damage for each kill. Thus, these heroes combine perfectly, and you can find dozens of such combinations!
Old Classes
In addition to the new heroes, we’ve revisited the old ones and made some tweaks to certain talents. For example, Sancto and her talent tree have undergone a major overhaul.
Steam post imageTo one degree or another, all the old heroes have been polished up. And this is thanks to your feedback and suggestions! This is already the fourth iteration of hero talents, and it looks like it’s finally the last one.
New Monsters
We’re working on a new biome filled with enemies that will challenge you with their unique mechanics. We’ve named them the Necronoms! We won’t reveal all the details just yet, but get ready for new enemy mechanics that you’ll have to adapt to in order to survive!
Steam post imageThere will also be eight new bosses, including three giant “world bosses.” These are unique opponents, and to defeat them, you’ll need all the experience you’ve gained so far and a well-leveled Level 30 team. Steam post image
Equipment
Perhaps the most criticism was directed at the equipment drop system and its quality, as well as the ship’s arsenal. We’ve addressed this issue from two angles.
We completely rebalanced the equipment drop system, significantly reducing the quantity of drops while simultaneously improving their quality.
We radically revamped the arsenal, and now it’s a truly valuable source of excellent equipment for any build. And it will remain that way almost until the very end.
Legendary gear will become available starting level 21 along with new character classes. Up to level 30, it will be the most powerful gear in the game. But at level 30, players will be able to obtain Mythic (red) gear. It will stand out for its power and rarity and will become a sought-after item for players as they approach the game’s finale.
Balancing and Economy
We have made changes to the ship upgrades to help balance resource acquisition. This will allow the economy to function more stably, without imbalances. Two new types of operations will be available in the game: “Rest” and “Rescue.”
The “Rest” operation allows you to send a team to recover, which is significantly more effective than hospitalization but occurs rarely.
The “Rescue” operation allows you to add a hero to your rooster after its successful completion. These improvements are designed to add variety to the routine.
We are also working on balancing the resources earned in mini-games during active missions. Resources will depend on the mission level, and their value will increase significantly. Additionally, their quantity in the game will increase and become more accessible without being strictly tied to classes. Meanwhile, archetypes will increase the number of attempts.
Interface
We continue to improve the game interface, focusing on both visual elements and functional updates. In the “Profile” section, you can now customize the appearance of your hero’s icon and choose a frame color, allowing you to personalize your favorite heroes.
Hero Perks
We’re adding new hero perks, and they’ll now affect not only raids but also ship operations. Players will be able to form teams for side missions that are more efficient at gathering resources and gear. Unique heroes like Grom and Murena will receive personal perks, making them even more powerful.
Finally, we’ve fixed the “Die Hard” perk; it no longer disrupts the gameplay.
In Conclusion
We have many exciting updates ahead, from integrating a “fast-forward” button to increasing the number of active skill slots in combat. We’re doing our best to listen to your feedback. We won’t reveal all our cards just yet, but know that we’re working on many fronts.
If you'd like to support the game, just leave a review—this will encourage Steam's algorithms to recommend it to new players! A huge thank you to everyone for your support!
Source
Changelog.gg summarizes and formats this update. How we read updates.
