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Steam News1 June 20261mo ago

Devlog #17

Welcome, Space Marines! While game development is in full swing, we’d like to tell you about the Medicus archetype. Medicus This heroine will be an indispensable part of the team, especially in the early stages.

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Full Tenebris: Terra Incognita update

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  • Gameplay
changedMedicusThis heroine will be an indispensable part of the team, especially in the early stages. Without her, it’s best not to take any risks and stay on board the ship. After all, who else but her will be sewing back the severed limbs of our soldiers on the front lines? Although, in reality, in our age of advanced technology, she’ll hardly have to sew or patch anything. If you look at the medic’s arm, you’ll see an interesting device on it. It’s a pneumaton!
changedMedicusAnd here’s how it works: microchips and sensors located beneath the casing analyze the wounded person’s condition and, using a special neural network, prepare the necessary combination of antibodies, various medications, nanobots, and other complex compounds and technical gadgets.
changedMedicusThe Pneumaton is an excellent synthesizer of poisons and toxins, allowing you to slowly but almost certainly eliminate a vicious creature. While the enemy is gradually dying, it is recommended to cover the medical team with a squad of heavy infantry. And don’t make rookie mistakes—don’t put medics at the front of your squad; their armor is light, and they don’t have much health to speak of.
addedRemediatorThe Remediator’s skill set has expanded with new abilities. “Rehabilitation” is the first ability that heals both the target and the medic himself, while “Poisonous Clot,” when properly leveled, allows you to apply poison to all enemy targets at once!
changedSatellesIt was precisely for these particularly dire situations—where an ordinary medic might not be up to the task—that the Satelles unit was formed: a group of top-tier doctors with vast combat experience and the latest technology at their disposal. The group has the latest pneumatic units at its disposal: in addition to standard resuscitation and support kits, they are equipped with charges that suppress viruses, bacteria, and parasites.
changedSatellesPerhaps one of Satelles’ ultimate specializations is the “Quantum Shield” effect, which completely blocks direct damage for 1 turn. This effect will save your assault squad’s lives time and time again.

Tenebris: Terra Incognita changes

changedThis heroine will be an indispensable part of the team, especially in the early stages. Without her, it’s best not to take any risks and stay on board the ship. After all, who else but her will be sewing back the severed limbs of our soldiers on the front lines? Although, in reality, in our age of advanced technology, she’ll hardly have to sew or patch anything. If you look at the medic’s arm, you’ll see an interesting device on it. It’s a pneumaton!
changedAnd here’s how it works: microchips and sensors located beneath the casing analyze the wounded person’s condition and, using a special neural network, prepare the necessary combination of antibodies, various medications, nanobots, and other complex compounds and technical gadgets.
changedThe Pneumaton is an excellent synthesizer of poisons and toxins, allowing you to slowly but almost certainly eliminate a vicious creature. While the enemy is gradually dying, it is recommended to cover the medical team with a squad of heavy infantry. And don’t make rookie mistakes—don’t put medics at the front of your squad; their armor is light, and they don’t have much health to speak of.
addedThe Remediator’s skill set has expanded with new abilities. “Rehabilitation” is the first ability that heals both the target and the medic himself, while “Poisonous Clot,” when properly leveled, allows you to apply poison to all enemy targets at once!
changedIt was precisely for these particularly dire situations—where an ordinary medic might not be up to the task—that the Satelles unit was formed: a group of top-tier doctors with vast combat experience and the latest technology at their disposal. The group has the latest pneumatic units at its disposal: in addition to standard resuscitation and support kits, they are equipped with charges that suppress viruses, bacteria, and parasites.

Welcome, Space Marines! While game development is in full swing, we’d like to tell you about the Medicus archetype.

Medicus

This heroine will be an indispensable part of the team, especially in the early stages. Without her, it’s best not to take any risks and stay on board the ship. After all, who else but her will be sewing back the severed limbs of our soldiers on the front lines? Although, in reality, in our age of advanced technology, she’ll hardly have to sew or patch anything. If you look at the medic’s arm, you’ll see an interesting device on it. It’s a pneumaton!

And here’s how it works: microchips and sensors located beneath the casing analyze the wounded person’s condition and, using a special neural network, prepare the necessary combination of antibodies, various medications, nanobots, and other complex compounds and technical gadgets.

In short, it’s a brilliant device. Upon receiving a signal from the device that it’s ready, the medic aims their pneumaton at the wounded person and fires a pneumocharge at them. Once they hit the body and then enter the patient’s bloodstream, the nanobots begin their regenerative work—repairing everything that’s broken, healing wounds, restoring organ function—and soon the poor wounded soldier is once again running briskly along the front lines and mowing down enemies with a machine gun. Modern medicine is simply a miracle, isn’t it?

However, this device has other functions as well, which the bugs that decide to attack the Medicus will certainly not appreciate.

The Pneumaton is an excellent synthesizer of poisons and toxins, allowing you to slowly but almost certainly eliminate a vicious creature. While the enemy is gradually dying, it is recommended to cover the medical team with a squad of heavy infantry. And don’t make rookie mistakes—don’t put medics at the front of your squad; their armor is light, and they don’t have much health to speak of.

Attention! We strongly recommend always including at least one medic in your team at the start of the game. You’ll save time and spare yourself the stress, and we won’t get a negative review on Steam.

Remediator

Every good doctor wants to be the best among their peers, and it is precisely these perfectionists—who have solid combat experience and have spent three years honing their skills at the academy—who are recruited into Remediator squads.

Every good commander wants to avoid casualties in his troops, which is why doctors from the Remediator squad—capable of saving the lives of those who, at first glance, seem to have one foot in the grave—are held in high esteem and are in great demand among our entire command staff. The dexterity with which they handle the pneumaton, healing seemingly fatal wounds, has become the subject of numerous retellings and incredible stories among medics from other units.

Consider your troops lucky if there is even one Remediator among them. The miracles he performs with the Pneumaton will save dozens of lives. Both the Medicus and the Remediator, in addition to providing direct healing, can act as classes that “boost” the team. In this build, their task is to increase their allies’ speed, thereby forcing heroes to move twice in a row more often thanks to the initiative bonus.

The Remediator’s skill set has expanded with new abilities. “Rehabilitation” is the first ability that heals both the target and the medic himself, while “Poisonous Clot,” when properly leveled, allows you to apply poison to all enemy targets at once!

The other day, our medics’ squad ran into a superior enemy force. A firefight broke out, but the odds were stacked against them, and the aggressive alien fauna began to close in on the bravely fighting medics; it seemed their days were numbered. However, one of the medics, backed into a corner, desperately aimed his pneumaton at the approaching monster and pulled the trigger. And who would have thought: the medical compounds, hitting the creature’s body, caused it to writhe in agony, transforming all its bleeding wounds into poisonous festering sores!

The “Transformer” talent is a unique Remediator mechanic that allows you to convert bleeding into poison. Thus, the Marine is a great fit for a “poison build” for your medic around level 15!

Satelles

Sometimes medics have to work in conditions that are, to put it mildly, far from ideal for humans—including when the area is swarming with monsters whose very sight is enough to make your hair stand on end. Not every member of the Medicus squad is capable of handling such perils, and even their more experienced colleagues from the Remediator group often back down when things get too heated.

It was precisely for these particularly dire situations—where an ordinary medic might not be up to the task—that the Satelles unit was formed: a group of top-tier doctors with vast combat experience and the latest technology at their disposal. The group has the latest pneumatic units at its disposal: in addition to standard resuscitation and support kits, they are equipped with charges that suppress viruses, bacteria, and parasites.

A Satelles hero increases her initiative thanks to the “Every Second Counts” talent—the more negative effects on her team, the greater the boost. After all, these combat companions are simply made to handle critical situations involving their teammates’ severed limbs!

Perhaps one of Satelles’ ultimate specializations is the “Quantum Shield” effect, which completely blocks direct damage for 1 turn. This effect will save your assault squad’s lives time and time again.

However, an experienced player might ask, “What about all the negative effects raining down on our guys?” And Satelles has the perfect answer for that! The “Bio-Isolation” ability! It’s hard to believe, but this ability completely blocks the hero from taking Devastating and Fatal effects. Cast “Bio-Isolation” on “Quantum Shield” and discover what true invulnerability feels like!

Steam post image

Lautus

Lautus is a special dual-purpose unit whose mission is not only to rescue the wounded but also to suppress enemy forces using newly discovered chemical weapons.

Lautus is equipped with many different interesting gadgets—some acids, when interacting with the tissues of local monsters, cause severe burns and poisoning, other substances paralyze their nervous system, and new models of pneumatic launchers can spray these compounds over a large area, covering entire crowds of enemies.

In addition to poison, our hero can unleash large amounts of acid on his enemies, making him an excellent partner for technicians specializing in acid. Furthermore, nearly all of his attacks passively inflict fatigue, which severely undermines the fighting spirit of the local beasts.

Lautus is a unique unit that will open up a multitude of new, ingenious combat strategies for a resourceful commander. Take, for example, the powerful ability “Dioxin.” Not only does it inflict Nanoplague, which significantly weakens bosses, but it also instills fear in smaller creatures. And as they say, you can never have too much crowd control!

Remember the starting ability “Bio-Injector”? Yeah, a lot of people don’t use it—and they’re missing out! Lautus’s talent tree literally gives it a second life, since the ability now attacks a whole group of enemies, poisoning and corroding them at the same time!

If he stayed on the ground, our Lautus would easily win the title of “Disinfector of the Year”! However, Lautus has a second name—the Plague Doctor! The hero can chain skill combos on enemies with the Nanoplague effect. This guarantees critical hits and nullifies the initiative of infected creatures.

In short, in the presence of our friend, creatures had better not catch the plague! Or better yet, just run away right away, because treatment will be fatal for them!

Steam post imageP.S.: And as is tradition, we ask you to leave Tenebris a positive review if you’ve played it and enjoyed it!

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Steam News / 1 June 2026

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