HomeGamesUpdatesPricingMethodology
Steam News9 January 20265mo ago

Hotfix 0.7.004

Raid Fix: Perks reset when resetting skills in career mode. Fix: The foreground in Blood Crater missions was obscuring enemy corpses.

In this update5

Full notes

Full Tenebris: Terra Incognita update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

18 fixes1 addition6 changes2 removals
  • Gameplay
  • Events
  • Balance
  • Fixes
  • UI and audio
  • Compatibility
fixedRaidFix: Perks reset when resetting skills in career mode.
fixedRaidFix: The foreground in Blood Crater missions was obscuring enemy corpses.
removedRaidRemoved (temp): Requirement for a Defencor archetype hero in the squad to clear debris.
removedRaidRemoved (temp): Requirement for a Medic archetype in the squad to revive a wounded soldier.
changedRaidChange: Mission reward equipment is now sorted by quality and level.
fixedCombatFix: Additional damage against effects could reduce damage to negative values.

Tenebris: Terra Incognita changes

fixedFix: Perks reset when resetting skills in career mode.
fixedFix: The foreground in Blood Crater missions was obscuring enemy corpses.
removedRemoved (temp): Requirement for a Defencor archetype hero in the squad to clear debris.
removedRemoved (temp): Requirement for a Medic archetype in the squad to revive a wounded soldier.
changedChange: Mission reward equipment is now sorted by quality and level.

Raid

  • Fix: Perks reset when resetting skills in career mode.

  • Fix: The foreground in Blood Crater missions was obscuring enemy corpses.

  • Removed (temp): Requirement for a Defencor archetype hero in the squad to clear debris.

  • Removed (temp): Requirement for a Medic archetype in the squad to revive a wounded soldier.

  • Change: Mission reward equipment is now sorted by quality and level.

Combat

  • Fix: Additional damage against effects could reduce damage to negative values.

  • Fix: The “Additional damage against furious” attribute was not taken into account.

  • Fix: The experience reward coefficient in custom difficulty visually incorrectly calculated experience at the end of the mission.

  • Fix: Small chance of missing with 100% chance to hit due to rounding errors.

  • Fix: Small chance of a successful ambush with 0% chance due to rounding errors.

  • Fix: Boss “Albinus.” The “Slime Membrane” effect was reducing counters from effects.

  • Fix: The battle did not end when Grom died.

  • Fix: Sancto's “Reaper” ability did not re-enable the visual effect of stealth when finishing off an enemy from stealth.

  • Fixed: The animation for heroes being knocked down when control effects were applied did not work.

  • Fixed: The passive skill “Amplified Aspiration” did not remove detrimental effects.

  • Change: The boss “Oviparous Mortem” now summons Scorpio and Brachinus instead of Stenocara and Lampyris.

Sound

  • FixMission “Stop the Swarm” - Fixed the sound of footsteps on surfaces
  • Fix: The death sound of the Beta Parasite was not playing

  • Fix: Bug that caused the Betta and Gamma parasites' cries to be interrupted at the beginning of the battle

  • Fix: Chamaeleontis' “Pheromone Exchange” ability sound not playing

Balance

  • ChangeAdjusted the balance of creatures in the crater.
  • ChangeAdjusted the balance of the Androctonus (scorp) boss.
  • ChangeAdjusted the balance of the Praedatum (acid bug) boss.

Descriptions

  • Change: Edits to various localization texts.

Miscellaneous

  • Change: Dialogues can now be skipped using the space bar or keypad enter key.

  • Fix: The Arsenal section now works stably, without randomly selecting items from the inventory for sale.

  • Change: The ship tutorial does not allow you to switch to other forms at random.

  • Fix: The operations report is displayed stably at the end of each operation.

Source

Steam News / 9 January 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.