Full notes
Full Tenebris: Terra Incognita update
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What changed
- Gameplay
- Events
- UI and audio
- Balance
Tenebris: Terra Incognita changes
Raid
Fix: Incorrect transpositions of words of heroes' lines.
Fix: Too small text for rewards in the distance.
Combat
Fix: Battles that didn't start!
Fix: Goliath was able to apply the “ Unbreakable Wall” effect on himself.
Fix: The following skills did not accumulate: Firebrand, Executioner, Hacker (Libritor), Not So Fast, Kill Shots, Sniping, Preparing for the Olympics.
Fix: The “Wait” button was active during an attack animation, and was abusable.
Fix: The damage text did not match the actual damage when the armor was less than the damage dealt.
Fix: Crystalloid “Custodia” did not lose its hatch after death.
Fix: The skill “Ammo Reserve” reset its cooldown.
Fix: Libritor could accumulate “Droning” effect.
- FixScutigeromorpha's “Gluttony” skill removed all positive effects from the target on a miss.
Fix: When fighting Vermutoidus and Sonicus, if a skill that does not end the turn was used to finish it off, the fight did not end.
- FixThe effect “Combat Readiness” increased initiative only 1 time when applied.
Ui
Edit: Expanded the effect name panel in the tooltip to two lines.
Balance
Flamethrower weapons now have a bonus to burn.
Bleed bonus effect has been removed from the combat drone.
- Rebalanced Implants. Added bonuses to positive effects such as“Panacea”, ‘Bionanobots’, ‘Technanobots’. Added bonuses to negative effects such as: “Burning”, ‘Bleeding’, ‘Shock’, ‘Burn’, and ‘Acid’.
Increased bonus amount on - damage against targets in control.
Bosses
Weakened Scutigeromorpha boss.
Strengthened Vermutoidus boss.
Strengthened Androctonus boss.
Reinforced Sonicus boss.
Other
Fix: Texts, localizations.
Source
Changelog.gg summarizes and formats this update. How we read updates.
