Update history
Latest TEKO updates
Search patches, hotfixes, and dev posts. Load more to keep browsing the timeline.
Browse updates
Published changes
Search updates. Filter by source or date. Open any row for the full patch notes, or load more to continue the timeline.
- TEKO
TEKO u9.0.0 BETA!
Finally. The new version is here! I'm almost done with all the new systems and features, along with the biggest aesthetic overhaul in TEKO's entire history. To try out this version, you'll have to go through your Steam…
Patch notes4 changes1 numericGameplay - TEKO
8.1.4
Fixed Lankvian Card's logic when it's on the right. Previously, there was a bug that made it activate on any chip that retriggers. Now it only works with the first one selected. The number of chips (the text above the p…
Security4 changesFixGameplay - TEKO
8.1.3
Fixed an exploit with the Stamp Block Consumable. With this, it was practically possible to win any run.
Security1 changeFix - TEKO
8.1.2
Fixed the missing interaction between special combos and The Based Card when the player is using Outlaw Pocket. Some achievements weren't working either. It's all been fixed now.
Announcement1 changeFix - TEKO
8.1.1
Fixed a very annoying bug that didn't let you play normally if you had fewer chips than draws. The system would freeze because it tried to draw something that was no longer there. It's been fixed now, it should work pro…
Announcement2 changesFix - TEKO
Important news
Hi. As you may know, I've made several announcements lately, but I forgot to mention something. I actually couldn't decide whether to do it or not, but now it's very clear to me. I know I've been mediocre in the past, b…
Store6 changesGameplayBalance - TEKO
8.1.0
I just fixed all the unlock conditions for the Cards that unlock when beating specific difficulties in certain Pockets. I did a quick but huge nerf to the Mods. Pipe/Hat Common Mods: REMOVED. Pipe/Hat Rare Mods: +2 extr…
Announcement3 changesFixGameplay - TEKO
8.0.3
Fixed a minor bug. Winning a run with Jean Pocket D4 used to unlock The Transgressor Card. This was not intended; it should be unlocked by winning with Drab Pocket D4.
Announcement1 changeFix - TEKO
8.0.2
I just fixed a small visual bug where texts weren't displaying correctly for any language, specifically when using the juice Consumables. When this happens, instead of the normal text, "KEY_NOT_FOUND" appears. I'm letti…
Announcement1 changeFix - TEKO
8.0.1
I just fixed the issues related to having Sinister Cards and managing slot space. For example, now we'll be able to use Consumables like Mask or Binoculars even if we have more than 12 Cards. Previously, the system dete…
Announcement1 changeFix - TEKO
8.0.0
u8.0.0! I've created 13 new Mods. 4 Common / 4 Rare / 5 Pro. Fixes: Now the amount of Mod slots on each Relic will be retained when exiting/entering a run to avoid any kind of bug or exploit. Ticket (Consumable) won't a…
Security3 changesWorkshopGameplay - TEKO
7.0.0
u.7.0.0! 21 new Consumables: 4 Common / 12 Rare / 5 Epic. Consumable changes: Outlay: +10 base -> +16 base. Ticket: Epic -> Rare. Shovel: NEW! 10% chance to drop a Common Sinister Card. Now you can only use this Consuma…
Patch notes7 changesFixGameplay - TEKO
6.1.1
Fixed a visual bug: Starlight Chips now appear with the Noise/Grain effect in the shop; previously they appeared gray. Numberless/Ultranumber descriptions no longer duplicate in chip tooltips. Modified tooltip title col…
Announcement3 changesFixGameplay - TEKO
6.1.0
A LOT OF BUFFS. I've just made the most generous patch in the game! I hope it doesn't make things too easy, otherwise I'll have to adjust more. I want this to be balanced and for the winrate to stabilize. I obviously wa…
Patch notes13 changesFixBalance - TEKO
6.0.1
Fixed a crash when using a Delete Pack while having at least one Ultranumber chip. This trait may still cause issues. Fixed a bug where Mods were not contributing to scoring. There may still be more bugs related to chip…
Announcement1 changeFixPerformance - TEKO
6.0.0
u6.0.0! Changes to the scoring system: Combos are now added before chips. Previously it was the other way around; in fact, the 3 types of combos had their own animations, which I'm now removing. This allows chips that c…
Event15 changesGameplayBalance



