Full notes
Full TEKO update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- UI and audio
- Gameplay
- Fixes
- Store
- Security
TEKO changes
Clarified the description of one of Outlaw Pocket's mechanics.
Now when there are more than 12 cards, they should render better (they used to have a weird flickering effect).
Added an anti-crash check for certain situations where winning a round caused an unexpected error.
Kimi Card should now work properly when starting a run with it (Warlock/Chosen Pocket).
Tooltips of 'miniature' chips will now be wider and have a smaller font so they don't go past the top edge of the screen.
Reverse Blender should now be usable correctly even if there's only 1 relic slot available. It should've always done that, but it seems it was miscounting the slot amount before.
Bosses that take away your money can now reduce it down to -$10 (there were no limits before).
When finishing a run with Chosen Pocket, entering the Codex caused a bug. This has been fixed.
Fixed a bug that prevented selling Stamp Block outside the shop.
Fixed an exploit that allowed having infinite copies of cards using the Drop Mod. This wasn't intended. If you find any illogical replicable mechanics that give you a clear advantage and seem outside the game's design, please report them!
Sinister Cards can't be rerolled anymore. If you find another way to reroll them, let me know and I'll fix it. It wasn't a feature.
Fixed spacing issues for relic mods in the memories tooltips.
When dragging Cards, tooltips from other on-screen elements won't show up anymore if your cursor hovers over them.
Source
Changelog.gg summarizes and formats this update. How we read updates.
