What changed
1 fix1 addition0 changes1 removal
fixedI just fixed all the unlock conditions for the Cards that unlock when beating specific difficulties in certain Pockets.
removedI did a quick but huge nerf to the Mods. Pipe/Hat Common Mods: REMOVED. Pipe/Hat Rare Mods: +2 extra base > +1 extra base.
addedI made a giant mistake that I knew was going to end badly: adding too much stuff. In the past, I really wanted to add more Mod variety, and the ones that were hardest to create were the new Common Mods, so I decided to add a lower tier of Pipe/Hat, but now I see the results of that decision: the game completely broke. That's why I just did what I knew I had to do from the very beginning. I let it slide, I thought it wouldn't be abused this much, but... XD. For the sake of the game, I prefer having less variety but keeping everything more balanced. TEKO was unfairly forgiving.
TEKO changes
fixedI just fixed all the unlock conditions for the Cards that unlock when beating specific difficulties in certain Pockets.
removedI did a quick but huge nerf to the Mods. Pipe/Hat Common Mods: REMOVED. Pipe/Hat Rare Mods: +2 extra base > +1 extra base.
addedI made a giant mistake that I knew was going to end badly: adding too much stuff. In the past, I really wanted to add more Mod variety, and the ones that were hardest to create were the new Common Mods, so I decided to add a lower tier of Pipe/Hat, but now I see the results of that decision: the game completely broke. That's why I just did what I knew I had to do from the very beginning. I let it slide, I thought it wouldn't be abused this much, but... XD. For the sake of the game, I prefer having less variety but keeping everything more balanced. TEKO was unfairly forgiving.
I just fixed all the unlock conditions for the Cards that unlock when beating specific difficulties in certain Pockets.
I did a quick but huge nerf to the Mods.
Pipe/Hat Common Mods
REMOVED.
Pipe/Hat Rare Mods
+2 extra base > +1 extra base.
I made a giant mistake that I knew was going to end badly: adding too much stuff. In the past, I really wanted to add more Mod variety, and the ones that were hardest to create were the new Common Mods, so I decided to add a lower tier of Pipe/Hat, but now I see the results of that decision: the game completely broke. That's why I just did what I knew I had to do from the very beginning. I let it slide, I thought it wouldn't be abused this much, but... XD. For the sake of the game, I prefer having less variety but keeping everything more balanced. TEKO was unfairly forgiving.