Full notes
Full TEKO update
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What changed
- Fixes
- Gameplay
I just fixed all the unlock conditions for the Cards that unlock when beating specific difficulties in certain Pockets.
I did a quick but huge nerf to the Mods.
Pipe/Hat Common Mods
REMOVED.
Pipe/Hat Rare Mods
+2 extra base > +1 extra base.
I made a giant mistake that I knew was going to end badly: adding too much stuff. In the past, I really wanted to add more Mod variety, and the ones that were hardest to create were the new Common Mods, so I decided to add a lower tier of Pipe/Hat, but now I see the results of that decision: the game completely broke. That's why I just did what I knew I had to do from the very beginning. I let it slide, I thought it wouldn't be abused this much, but... XD. For the sake of the game, I prefer having less variety but keeping everything more balanced. TEKO was unfairly forgiving.
Source
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