Full notes
Full Taur update
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Repeated intro
Hello commanders! The first content update for Taur is now live. A short overview of what's new and what's changed can be found below, with the full changelist further down. If you have any feedback or ideas for future updates please let me know in the pinned post over in the forum!
What changed
- Gameplay
- Maps
- Balance
- Compatibility
Overview:
4 new maps added
33 new techs added to the Research tree
War Zone resources are now gained piecemeal during battles in a total of 3 stages, instead of during the post-battle screen
Reworked Air Raid, Siege and Skyfall battles. Their spawn intensity and total duration are now more consistent with Invasion battles
Taur structure slots can now be demolished and rebuilt in the same battle
Reduced randomness of War Zone rewards and they now scale based on overall campaign progress as well as by the level of resistance in the War Zone
Overall campaign difficulty increased
Added a controls screen to ingame menu. Will be replaced by a customizable key-bindings screen in a future update
Additional support for ultra-widescreen resolutions implemented
Various bug fixes and balancing tweaks
Version 1.1 - changelog:
New desert map added: Sand Pits
New jungle map added: Green Abyss
New snow map added: Freezing Isles
New temperate map added: Skywood
New tech added: Targeting Amplifier, increases the maximum range of Raptor turrets by 10%/20%/30%/40%/50%
New tech added: Rapid Fire, increases the reload speed of Raptor turrets by 50%
New tech added: Cryobeam Booster, increases the maximum range of Hydra turrets by 10%/20%/30%
New tech added: Subzero Impact, increases the duration of the Hydra slow effect by 20%/40%/60%/80%/100%
New tech added: Deep Freeze, increases the slow strength of Hydra turrets to 50%/75%
New tech added: Volatile, increases explosion radius of Chimera shells by 10%/20%/30%
New tech added: Inferno, Chimera turrets burn targets hit for 1/2/3/4/5 damage per second for 5 seconds
New tech added: Heavy Barrage, increases Chimera max ammo to 2/3
New tech added: Charged Lasers, increases the maximum range of Talos turrets by 5%/10%/15%/20%/25%
New tech added: Fast Recharge, increases the reload speed of Talos turrets by 25%/50%/75%
New tech added: Rapid Launcher, increases the reload speed of Sam Site turrets by 5%/10%/15%/20%/25%
New tech added: Heavy Payload, increases the damage of Sam Site turrets by 15%/30%/45%/60%/75%
New tech added: Fast Reload, increases the reload speed of Striker turrets by 10%/20%/30%/40%/50%
New tech added: High-Powered Rounds, increases the max range of Striker turrets by 10%/20%/30%
New tech added: Sustained Fire, increases max ammo of Striker turrets by 1/2/3
New tech added: Shattering Shots, targets hit by Striker turrets suffer 25% more ranged damage for 3 seconds
New tech added: Decimate, increases damage of Decimator turrets by 10%/20%/30%/40%/50%
New tech added: Relentless Fire, increases reload speed of Decimator turrets by 10%/20%/30%/40%/50%
New tech added: Shredder Rounds, gives Decimator rounds a 10%/20%/30%/40%/50% chance to pierce through infantry hit
New tech added: Kinetic Shots, gives Decimator rounds a 100% chance to knock down infantry hit
New tech added: Obliterate, increases Obliterator damage by 10%/20%/30%/40%/50%
New tech added: Ceaseless Fire, increases Obliterator reload speed by 10%/20%/30%/40%/50%
New tech added: Unstoppable Force, enables Obliterator shells to completely bypass enemy shields.
New tech added: Destructive Ammo, increases Interceptor damage by 10%/20%/30%/40%/50%
New tech added: Cryo-Shots, Interceptor projectiles slow down enemies hit by 10%/20%/30%/40%/50% for 3 seconds
New tech added: High-Impact Rounds, gives Interceptor rounds a 100% chance to knock down infantry hit
New tech added: Titanium Plating, provides Interceptor aircraft with
Source
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