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Steam News30 April 20224y ago

Update 1.3

Hello everyone! Update 1.3 has just been released, a large but fun update that adds a few new things to the game, including 3 new game mechanics: Rebels The Rebels consist of a variety of infantry units that can be recr

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Hello everyone! Update 1.3 has just been released, a large but fun update that adds a few new things to the game, including 3 new game mechanics: Rebels The Rebels consist of a variety of infantry units that can be recruited into one of three platoons for free, one of which can then be deployed to battle. While initially weak and unskilled, this ragtag Rebel rabble may be turned into a formidable fighting force by properly managing their experience, morale as well as by investing into the new Rebel tech tree. Sentinels Sentinels are powerful individual units that can be unlocked, upgraded and have additional armaments installed. These include the Paladin heavy tank and the Avenger capital ship. One Sentinel can be deployed at a time. Trade A new trade screen allows the player to buy and sell resources with different trade groups. These have their own supply and price modifier of resources, as well as traits which can affect the pricing and supply further.Also added are 2 tech abilities for Guardians: Spear Throw and Charge Breaker. Please let me know in the pinned forum post If you notice any issues or just have feedback in general. Full details below (wall of text alert :)

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addedHello everyone! Update 1.3 has just been released, a large but fun update that adds a few new things to the game, including 3 new game mechanics: Rebels The Rebels consist of a variety of infantry units that can be recruited into one of three platoons for free, one of which can then be deployed to battle. While initially weak and unskilled, this ragtag Rebel rabble may be turned into a formidable fighting force by properly managing their experience, morale as well as by investing into the new Rebel tech tree. Sentinels Sentinels are powerful individual units that can be unlocked, upgraded and have additional armaments installed. These include the Paladin heavy tank and the Avenger capital ship. One Sentinel can be deployed at a time. Trade A new trade screen allows the player to buy and sell resources with different trade groups. These have their own supply and price modifier of resources, as well as traits which can affect the pricing and supply further.Also added are 2 tech abilities for Guardians: Spear Throw and Charge Breaker . Please let me know in the pinned forum post If you notice any issues or just have feedback in general. Full details below (wall of text alert :)
addedVersion 1.3Added new game mechanic: Rebels Rebel volunteer groups arrive periodically in the new Rebels -> Platoons campaign screen and can be recruited into one of three platoons, at no cost. A single platoon may be freely deployed to any mission as combat reinforcements. Platoons can gain or lose morale depending on battle outcome and number of units KIA. Platoon morale can greatly affect reload speed, melee speed and accuracy of its units. Rebel units, unlike regular military units, sustain damage taken in combat and must be repaired over time to regain full health. All Rebel units risk being KIA when killed in battle, at which point the Rebel unit is lost permanently. After a deployment, all surviving Rebel units gain experience which can allow them to rank up. Every rank gained grants a bonus to the ranged damage, melee damage, attack range and parry chance of the Rebel unit. All Rebel units have the ability to parry frontal melee attacks, completely negating any damage and effect if successful. Rebel units: Commissar Squad leader infantry unit dual wielding a shotgun and powersabre. Has 125 max health. All melee attacks inflict 2 hits on the target. Scout Long-range infantry unit using a bolt-action energy rifle equipped with a fixed bayonet. Has 75 max health. Gunner Burst rifle infantry unit equipped with a burst-firing energy rifle and bayonet. Has 70 max health. Grenadier Grenade infantry unit equipped with plasma grenades and an energy sword for melee combat. Has 65 max health. Can only target ground units. Specialist Rocket infantry unit using a long range but slow-firing rocket launcher. Has 60 max health. Rebel ranks: Recruit Starting rank of Rebel volunteers. No bonuses. Private Increases ranged damage by 5%. Increases melee damage by 5%. Increases attack range by 2%. Increases parry chance by 2%. Corporal Increases ranged damage by 11%. Increases melee damage by 11%. Increases attack range by 4%. Increases parry chance by 3%. Sergeant Increases ranged damage by 17%. Increases melee damage by 17%. Increases attack range by 7%. Increases parry chance by 5%. Lieutenant Increases ranged damage by 22%. Increases melee damage by 22%.

Version 1.3

  • Added new game mechanic: Rebels

    • Rebel volunteer groups arrive periodically in the new Rebels -> Platoons campaign screen and can be recruited into one of three platoons, at no cost.

    • A single platoon may be freely deployed to any mission as combat reinforcements.

    • Platoons can gain or lose morale depending on battle outcome and number of units KIA.

    • Platoon morale can greatly affect reload speed, melee speed and accuracy of its units.

    • Rebel units, unlike regular military units, sustain damage taken in combat and must be repaired over time to regain full health.

    • All Rebel units risk being KIA when killed in battle, at which point the Rebel unit is lost permanently.

    • After a deployment, all surviving Rebel units gain experience which can allow them to rank up.

    • Every rank gained grants a bonus to the ranged damage, melee damage, attack range and parry chance of the Rebel unit.

    • All Rebel units have the ability to parry frontal melee attacks, completely negating any damage and effect if successful.

    • Rebel units:

      1. Commissar

        • Squad leader infantry unit dual wielding a shotgun and powersabre.

        • Has 125 max health.

        • All melee attacks inflict 2 hits on the target.

      2. Scout

        • Long-range infantry unit using a bolt-action energy rifle equipped with a fixed bayonet.

        • Has 75 max health.

      3. Gunner

        • Burst rifle infantry unit equipped with a burst-firing energy rifle and bayonet.

        • Has 70 max health.

      4. Grenadier

        • Grenade infantry unit equipped with plasma grenades and an energy sword for melee combat.

        • Has 65 max health.

        • Can only target ground units.

      5. Specialist

        • Rocket infantry unit using a long range but slow-firing rocket launcher.

        • Has 60 max health.

    • Rebel ranks:

      1. Recruit

        • Starting rank of Rebel volunteers.

        • No bonuses.

      2. Private

        • Increases ranged damage by 5%.

        • Increases melee damage by 5%.

        • Increases attack range by 2%.

        • Increases parry chance by 2%.

      3. Corporal

        • Increases ranged damage by 11%.

        • Increases melee damage by 11%.

        • Increases attack range by 4%.

        • Increases parry chance by 3%.

      4. Sergeant

        • Increases ranged damage by 17%.

        • Increases melee damage by 17%.

        • Increases attack range by 7%.

        • Increases parry chance by 5%.

      5. Lieutenant

        • Increases ranged damage by 22%.

        • Increases melee damage by 22%.

Source

Steam News / 30 April 2022

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