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Steam News25 June 20206y ago

Minor update 1.11

Version 1.11 - Changelog: Added difficulty setting for new campaigns: Easy: Reduces overall size of enemy armies by 25% Reduces size cap of enemy armies by 10% Normal (default setting used for existing campaigns): Leave

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What changed

0 fixes1 addition8 changes0 removals
  • Gameplay
  • Events
addedAdded difficulty setting for new campaigns: Easy: Reduces overall size of enemy armies by 25% Reduces size cap of enemy armies by 10% Normal (default setting used for existing campaigns): Leaves overall size of enemy armies unchanged Leaves size cap of enemy armies unchanged Hard: Increases overall size of enemy armies by 25% Increases size cap of enemy armies by 10% Brutal: Increases overall size of enemy armies by 50% Increases size cap of enemy armies by 20%
changedSkyfall difficulty reduced slightly
changedReduced randomness of reward amounts from 20% to 10%
changedIncreased early-game reward amounts of Standard Power Cores and Astral Crystals slightly
changedIncreased reward frequency of Large Power Core
changedIncreased reward frequency of Massive Power Core
randomness of reward amounts20%10%randomness of reward amounts decreased, nerfbase power cost of Cryo-Shots tech10050base power cost of Cryo-Shots tech decreased, nerf

Version 1.11 - Changelog:

  • Added difficulty setting for new campaigns:

    1. Easy:

      • Reduces overall size of enemy armies by 25%

      • Reduces size cap of enemy armies by 10%

    2. Normal (default setting used for existing campaigns):

      • Leaves overall size of enemy armies unchanged

      • Leaves size cap of enemy armies unchanged

    3. Hard:

      • Increases overall size of enemy armies by 25%

      • Increases size cap of enemy armies by 10%

    4. Brutal:

      • Increases overall size of enemy armies by 50%

      • Increases size cap of enemy armies by 20%

  • Level outro cutscenes, along with post-battle screen animations, can be skipped by pressing Escape

  • Skyfall difficulty reduced slightly

  • Reduced randomness of reward amounts from 20% to 10%

  • Increased early-game reward amounts of Standard Power Cores and Astral Crystals slightly

  • Increased reward frequency of Large Power Core

  • Increased reward frequency of Massive Power Core

  • Increased reward frequency of Stellar Crystal

  • Increased reward frequency of Prime Crystal

  • Reduced base power cost of Cryo-Shots tech from 100 to 50

Source

Steam News / 25 June 2020

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