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Full Taur update
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Repeated intro
Hello commanders! The second content update for Taur is now live.
This update introduces 7 new enemy units
A largedropshipunit, agunshipunit and 5 different types ofheavy infantryunits, each with their own unique specialization and equipment. Also added are 10 new maps in 2 new biomes:LunarandSpace. These maps have low to no gravity, making infantry knock-down effects especially deadly. Feedback and/or ideas for coming updates are as always appreciated, please use the pinned forum post to let me know!
Check out more details below
What changed
- Maps
- Balance
Version 1.2 - Content Update 2
Added new Imperion dropship unit: Skybringer
Heavy dropship unit carrying infantry and some heavy infantry, equipped with two gattling guns and a large energy shield
Only targets ground units
Has 1000 health
Has 750 armor
Has 1000 shield
Each gattling gun can fire 50 rounds before reloading for 10 seconds
Each projectile deals 1 damage and has a 50% chance to knock back infantry
Temporarily stops firing while deploying carried units
Can appear in battle from day 15
Added new Imperion gunship unit: Firehawk
Long-range gunship unit equipped with four rocket launchers
Prefers ground units
Has 300 health
Has 300 armor
Can fire 4 rockets rapidly before having to reload for 20 seconds
Each rocket deals 15 damage in a 3 meter radius around its impact
Rockets can be intercepted by the Talos turret
Can appear in battle from day 6
Added new Imperion heavy infantry unit: Berserker
Anti-infantry melee-only unit equipped with dual power axes
Only targets infantry
Has 300 health
Regenerates 3 health per second
Deals 15 melee damage
Very fast melee attack speed
Melee charge can hit multiple units at once and knocks down infantry
Can appear in battle from day 8
Added new Imperion heavy infantry unit: Firebearer
Anti-structure unit carrying a small warhead
Only targets structures
Has 200 health
Detonates itself upon reaching its target structure or when killed
Deals catastrophic damage to structures in a small radius around the explosion
Deals 25 damage to units of any faction in a very large radius around the explosion
Can appear in battle from day 8
Added new Imperion heavy infantry unit: Praetorian
Defensive anti-infantry unit equipped with a two-handed power glaive and a small energy shield
Only targets infantry
Has 200 health
Has 250 armor
Has 300 shield
Regenerates shield energy with every melee attack, equal to melee damage dealt
Deals 20 melee damage
Can appear in battle from day 8
Added new Imperion heavy infantry unit: Stalker
Accurate long-range unit equipped with a sniper rifle, bayonet and cloaking tech
Prefers infantry targets
Has 225 health
Projectiles deal 20 damage and knock down infantry
Deals 10 melee damage and knocks back infantry on hit
Cloaking is briefly exposed when firing
Deactivates cloaking when entering melee combat
Can appear in battle from day 8
Added new Imperion heavy infantry unit: Brute
Versatile unit equipped with a two-handed war hammer and shoulder-mounted tri-cannon
Has 500 health
Melee attacks deal 30 damage
Melee attacks can hit multiple units at once and knock down infantry on hit
Very slow melee attack speed
Shoulder cannon can fire independently both while moving and while in melee combat
Every shot fires 3 projectiles at
Source
Changelog.gg summarizes and formats this update. How we read updates.
