Update history
Latest Taur updates
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- Taur
Update 1.4
Hello everyone! Update 1.4 has been released, a smaller update that adds some new things to the game: Customizable Keybindings Gameplay keybindings can now be customized in a new Keybindings screen, replacing the old Co…
Patch notes9 changes2 numericFix - Taur
Patch 1.31
Version 1.31 Added in-game handling of save file corruption. The game now saves an additional savedatabackup.dat file in the savedata.dat file location. If the save data file fails to load on game startup, the game will…
Patch notes32 changes17 numericFix - Taur
Update 1.3
Hello everyone! Update 1.3 has just been released, a large but fun update that adds a few new things to the game, including 3 new game mechanics: Rebels The Rebels consist of a variety of infantry units that can be recr…
Patch notes2 changesFixBalance - Taur
Update 1.2
Hello commanders! The second content update for Taur is now live. This update introduces 7 new enemy units: A large dropship unit, a gunship unit and 5 different types of heavy infantry units, each with their own unique…
Patch notes8 changesMapsBalance - Taur
Minor update 1.11
Version 1.11 - Changelog: Added difficulty setting for new campaigns: Easy: Reduces overall size of enemy armies by 25% Reduces size cap of enemy armies by 10% Normal (default setting used for existing campaigns): Leave…
Event9 changes2 numericGameplay - Taur
Update 1.1
Hello commanders! The first content update for Taur is now live. A short overview of what's new and what's changed can be found below, with the full changelist further down. If you have any feedback or ideas for future…
Announcement38 changesGameplayMaps - Taur
Minor update 1.0.2
Version 1.0.2 - Changelog: Reforge favorability towards player increased Reforge Power costs reduced to 5 up to 50 at max weapon rank Havoc base damage increased from 150 to 200 Ravager max damage bonus against health i…
Event14 changes2 numericGameplay - Taur
Minor update 1.0.1
Version 1.0.1 - Changelog: Resources are now gained on battle defeat outcomes, preventing potential death spirals Potential control loss on battle defeat outcomes increased slightly Days 1-3 are now 50% easier than base…
Announcement18 changes4 numericFix






